Quinn should be on the rework list

i cant move wtf··6 votes·308 views

Not because she's op, but because she feels so linear. Put her ult onto her passive and push her passive onto her W where it basically is already, then give her a combat ultimate.

A simple idea to put the ult onto her passive would be to make it so if she walks in the same direction she gains movement speed and when she reaches 390ms or something then Valor swoops down and boosts her further. But since it's her passive it shouldn't be as strong and she should have limited mobility with it like Sion ult so if she makes a hard turn Valor will fly off and she'll lose all her speed and have to build it up again.

For a new combat ult I'm not sure. Preferably something that involves Valor. Maybe Valor could lift her airborne making her briefly untargetable like rek'sai ult and then she divebombs a nearby spot that knocks enemies up in a small radius.

7 Comments

FeuerfalkeFX2 votes

They could revert the changes they made to her ultimate

She is still mobile enough to have her "can appear anywhere" playstyle but will also have a meaningfull ultimate for teamfights

######my 2 cents

Fear the Kayn2 votes

I honestly think she's in a pretty good place right now. If they change her around a bit, I'd like Riot to solidify her as a ranged AD assassin top laner.

Kaeblen1 votes

this sounds kinda nice, but she would need across the board nerfs if they did it.

they would essentially be adding an additional ultimate, for free.

i cant move wtf1 votes

Yeah her numbers would have to be retuned to compensate for sure. A lot would depend on what her new ultimate would be and how much power they want to give it.

HalcyonDweller1 votes

Combining Passives from her passive and W sounds really good, it's certainly a smart move that makes sense!

Not sure about moving the ultimate to her passive though, then it becomes a lot like Aurelion Sol's E (is it E? I can't remember which ability it is). I'd want things to change a little differently. I've tried to preserve some of her current ultimate in my suggested new one, see "casting E during the ultimate" in the descriptions below.

Valor is supposed to be a cool bird that helps her fight but his only presence in her kit now is as a single skillshot on her Q and as a glorified taxi on her ultimate. It really takes away from the tag-team with bird companion that is promised by her design and lore. I've tried to rework her in a way that gives Valor more of the spotlight, while making them both feel like more of a tag team.

If I had my way, I'd make the following changes:

Core: Make it so that Valor is always present. When no abilities are cast, he can stay by Quinn's side, flying around her or landing on her shoulder.

Passive: Give her more ways to apply the passive mark with her abilities (see kit below) and take away the randomness of her passive mark so that it can only be applied by abilities. Reason for this being that it will feel more impactful and more like a tag team if you control how the marks are applied. It would feel more skillful, Quinn wouldn't have to wait or play complicated vision games to try to control the mark, and opponents would not have to fear being 'cheesed' by the passive marking them and then getting followed up on by Quinn's undodgeable E.


Q: Make Valor dash from his current position, be it Quinn's side, or while circling an area during Quinn's W. (See below) After striking a target he returns to her side.


W: Move W passive effects fully to her actual passive. On cast, Valor flies to the target location and then begins orbiting Quinn at that distance. Marking enemies (or the first enemy - for balance's sake) he passes over periodically, and granting vision in an AoE around him. After X circles he returns to Quinn's side.


E: No change, Quinn's vault ability is the coolest thing ever and it feels really good to use. I wish I could make it available more often but that would be OP. This ability is really fun as is.


Ultimate: On cast, Valor becomes excited/enraged (gains a resource bar) and swoops across the battlefield (like a Rumble ultimate), attacking the first target struck, damaging and incapacitating them for X seconds (Something short like 1/4 or 1/2 second) while they reel from the strike. After striking the enemy Valor orbits them at a close distance, looking for his next opening to strike (strikes again after X seconds, repeating until he is "tired"). After taking too many actions, Valor uses up his energy and becomes "tired," retreating to Quinn's side. If more counterplay is needed, it can be made so that Valor's resource bar can be reduced by enemy attacks (like ward health)

  • Casting Q during the ultimate will cause Valor to swoop from his current position, but instead of reducing the target's vision, he will simply reapply the ultimate's incapacitation for the shorter duration provided in the ultimate's description above. Dashing will consume a portion of Valor's energy, making him more tired. _Important to note, this could be used to move him from an enemy (like an Oriana Q) to attach to another enemy or to reposition him for Quinn to dash to with her improved E (see below)
  • Casting W during the ultimate would cause valor to fly upward (and stop attacking his target, obviously), and orbit similarly to the original ability (Maybe it should be allowed to mark more frequently. Circling will consume valor's energy over time, eventually making Valor "tired."
  • Casting E during the ultimate would work like normal unless she targets Valor, doing so will cause Valor to catch her and carry her, granting her bonus movement speed for the duration. Valor loses energy as he carries her, becoming more "tired" the farther they travel. If recast, Valor will fling/drop her, causing her to dash in their direction of movement and vault off of any enemy struck. Using the recast will consume a large portion of Valor's energy. Standing still for .5 or 1 second will cause Valor to set Quinn down, ending the effect.

IMO these changes would increase their interactions and make you really feel like a tag-team with Valor.

i cant move wtf1 votes

The QWE changes seem fine but I don't really understand the ultimate and it seems a bit overly complicated. Also I feel like her movement speed buff is a core aspect of her and I'd miss it if it was removed.

HalcyonDweller1 votes

Thanks for your feedback!

My intention with the ultimate changes would be to provide the character with a thematically appropriate ultimate. She would have a "cool moment" where Valor rushes in and participates in the battle.

It sounds complicated on paper but functionally it would be pretty simple. It accentuates the other changes to her kit because she uses Q and W now to control Valor even without the ultimate. The ultimate just gives her an extended period of time in which Valor helps out more. Much more akin to how a ranger would actually operate with their animal companion.

I know that the movement speed buff is something that other people love about her, that is why I included the part with casting E during the ultimate. If you vault targeting Valor he picks you up and carries you (similarly to how it works currently). I just gave it an added bonus of letting you vault at the end in return for having to vault to use the ultimate.

EDIT: You've actually given me another idea, where maybe Valor could be toggle-able (with R) and can be out as long as he is not out of his energy resource. I'm not sure how best to regen it besides maybe like how Shyvanna's ultimate works.

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