Minion pushing changes: how do Zz'rot and Banner hold up?

Dessem··1 votes·860 views

So I hear the NA server has the Minion pushing being tested there. On EUW, I haven't heard anything. Maybe we have it? I haven't noticed anything.

But I was curious whether the minion pushing has done anything to Zz'rot and Banner effectiveness. Are they still useful when you're losing and want to stealth-push a lane? Or do they firmly belong in the winning team's inventory to better express their dominance?

6 Comments

trash sion1 votes

I didn't think about this. In order to push a lane, yes, it would probably have to be the winning side that used the item. However, it could become a mandatory purchase for the losing team so that they can balance out the lanes in order to try to win a fight in midlane.... I'm not totally sure.

RogueWill1 votes

I haven't tried Banner of command but i can speak up for Zz'rot portal that will still push minions back but no longer will push super minions. It depends on how behind you are and your build (as it scales out of your max hp) but i have been able to completely hold superminions on that item alone letting my team contest dragon or baron while we have an inhi down.

It really is wasted on wining teams thou since is only useable on sieges and by the time you are actually able to get portal (after you got some hp) you can pretty much tank it anyway since the turrets are kinda weak. Only get if your team has poor wave clear, if you are already have way I would instead suggest switching to ohmwrecker and just dive them, kill them then destroy turret

Lost Hp1 votes

MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.

ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions

MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.

Banner woud be better and who in hell buys Zz´rot?

Shrek Luigi1 votes

A lot of botlane supports who like screwing with people by stacking hp5 in their runes, new masteries and item-builds.

Leona item 3512 item 3060 is fun as hell

Edit: probably not a good idea to rush either of them tho, lol. Best to get that core build up first.

Meep Man1 votes

Zz'Rot Portal,to my knowledge, does not take extra damage from minions from the level advantage, so it can hold minions in one lane back until your team can recover.

Banner of Command is the opposite. If you have the advantage, it can secure a lane for an extreme push if used to split push.

Shrek Luigi1 votes

Between those two items and a Randuin or DMP or whatever, you have everything you need to tank safely and hold back minion waves on the losing side--simultaneously giving an opportunity to splitpush if the enemy's map positioning in your favour. Ever since the buff to ZZ it's been one of my favourite tank item combinations for the botlane support role, and it works quite well on champions with naturally-weak pushing power.

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