my proposed ideas for irelia
just a few ideas i had to make her bearable (note im not asking for every single one to be done, just giving options):
remove the bonus attack speed from her passive. she gets enough attack speed from triforce and all it does is just make her early game stronger than it probably should be, seeing as how hard she scales late.
remove the random healing from her q. it starts to become problematic once she gets spirit visage, and since she can just slap q in fights with literally no downside, she gets healed for a stupid amount for just doing nothing.
put an actual mana cost on her q. she shouldnt be able to just dodge every single skillshot and not have to back. old irelia's q had a decent mana cost that punished her for spamming it, now she can clear entire waves lvl 2 just by mashing q and still have enough mana to all in the enemy laner twice.
remove the scaling on her w's damage reduction. it shouldn't scale with level. that's all.
make her mark only work on a single champ, once irelia dashes to that champ all other marks disappear. her q should be used as an engage, but the nonexistant mana cost and her stupid mark that can apply to 5 champs twice makes her q basically her auto attack.
lower the duration of her ult's disarm effect. it lasts so long that carries cannot attack a single time before getting blown up by irelia mashing q.
make her ult not mark. does she really need two abilities that mark enemies? all it does is further allow her to spam q in fights, accidentally dodging skillshots and healing for no reason.
these are just some of my ideas.