A probably dumb Annie rework idea
Why is Tibbers a nuke? I think it would be way more enjoyable if I got to use Tibbers to beat people down with... you know like any demonic pet. To be honest Annie and Tibbers kind of remind me of Illyasviel von Einzbern and Berserker from the Fate series but I wish Tibbers got to do more than just be summoned as a nuke.
If Annie ever gets reworked I personally would love to see more emphasis on Tibbers... here is an example kit to illustrate what I mean and hopefully something to build off of.
Passive: Pyromania On every fifth ability cast, Annie's next offensive ability will slow by X% (Uh... I could probably think of something better but this is just an example kit to illustrate what I mean...but hey I removed her stun)
Q: Disintegrate Active: Annie hurls a fireball at a target enemy unit, dealing magic damage on-hit.
Tibbers Active: Tibbers hurls a fireball at a target enemy unit, dealing magic damage to the target and all nearby enemy targets.
W: Incinerate Active: Annie scorches all enemies in a 50° conic area in front of her with fire, dealing magic damage.
Tibbers Active: Tibbers slams the ground scorching the area around him with fire, dealing magic damage and maybe stunning for 1 sec?
E: Molten Shield Active: For 5 seconds, Annie is surrounded by a shield of fire, increasing her armor and magic resistance and dealing magic damage to enemies each time they use a basic attack against her.
Tibbers Active: Tibbers is surrounded by a flaming aura that deals magic damage every second to enemies within 200-range of himself and increasing his armor and magic resist.
R: Summon Tibbers
Active: Annie summons Tibbers to the target location. Tibbers remains on the field for up to 45 seconds or until killed (Tibbers is immune to smite) < not sure if necessary but I would hate to have a cool pet caster be countered by a summoner spell.
Passive: While Tibbers is summoned Annie gains access to his abilities.
So does anyone else get the urge to beat someone down with a demonic pet?