21 9 masteries and ad runes in jungle

DISClPLE··1 votes·1,199 views

An issue I have been having with the new jungle being so strong, is that unless you are tanky and or have good sustain built in (Kha Zix), jungling is extremly difficult on the first clear. This has been an issue with Rengar one of my favorite champs to jungle with. I legit got blue buff went to wraiths and died to them because of how strong they were. Is anyone else having issue with certain junglers and AD reds and quints with armor yellows and mr blues, along with 21 9 masteries? I can see earlie tanky jgs will be a lot more viable in this meta

4 Comments

Arsenals2 votes

Stop starting buffs. Krugs + Gromp -> buff.

DISClPLE1 votes

what is krugs and gromp lol

Arsenals1 votes

Wight camp/Double golems.

ExiledTyrant1 votes

Smiting double golems gives stun which makes the raptor camp easier to kill and if you do it fast enough you can stun the elder lizard too.

Basically using the medium camp to clear the small camp and then go into the buff camp makes clearing easy. If you are a tank or mana reliant start at blue section and go toad, wolves, blue buff. If you are more on hit reliant and don't need blue go double golem, raptors, red buff. You get your smite on every other camp unless you clear is stupid high so it should do like Monster killing buff, no buff on small camp, refill hp or mana smite. Rinse repeat. Make sure you bring 18+ armor and 21 tank mastery.

Recalling at level 3 which should be after you clear 3 camps will get you your first upgrade and make clearing much easier afterwards if you follow the smite pattern correctly.

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