Zyra has been ignored for ages and needs a rework badly

King Odin··8 votes·1,173 views

Zyra is in major need of a rework.

Plants have poor targeting

Her CC is unreliable and easily avoided

Base damage is poor compared to other mage champions due to her interaction with her Seeds taking away from her dmg.

Passive is nearly useless and extremely unreliable

Ult has delay before activating CC leading to some annoying situations where people are able to dodge the knock up.

Seeds are destroyed just by being walked on, which makes making traps quite annoying. Also can store a maximum of 2 seeds.

Plants last 10 seconds which I consider quite useless against AOE comps because they have no health and lose health over time. Considering Heimer's turrets can last indefinitely and are considerably strong.

Main damage spell has a delay upon casting making her laning phase somewhat poor against mobile champions or champions that out range her.

325 movement speed and 479 health .____. Heimer has 340 movement speed and 476 health and he's purely based around having pets.

Her spells start at 70 Mana which is ridiculous considering they aren't even reliable sources of damage even with plants on top of them.

I don't know why Zyra hasn't gotten love for so long :/

Also please add midlane item sets to her. It's annoying that's she's only suggested to played as a support.

17 Comments

Knight SoIaire 2 votes

zyra is a poor case of a champion being punioshed for having strenghts he does not posses

her hp is a punishment for having such an insane range which doesnt exist unless there is only one target in lane ... the enemy champion that doesnt happen so plants fight other minions instead of doing the insane range zoning that zyra is punished for

her base damage is poor cause her plants can output insanely big amount of damage from a long range ... but then plants get rekt aby a stray aoe spell so again this trenght does not exist

and the list goes on ... riot thinks that zyra is azir on steroids meanwhile zyra is borderline trap of a champion

Marthian1 votes

If you hit someone with an auto attack, her plants will switch targets to striking that person. It does have the issue of not targeting creatures directly inside the circle.

King Odin2 votes

You shouldn't have to auto anyone especially during laning phase for your plants to prioritize champions. Think of heimers turrets and the way they will focus champions

Marthian2 votes

Heimer is a terrible comparison, he's very dominant in solo queue and otherwise pretty crappy in teams. He needs a complete rework (again), his turrets are toxic as hell, especially in top lane where he wins most matchups due to sheer lane pressure and many people going melees top, they can't take out turrets without being crapped on.

Heimer's turrets shouldn't be auto targeting champions either, there should be a risk involved in having them harass the other champion.

LordFluffyJr1 votes

I think having this would be a lot better than the weird stlye it is now honestly.

Jonahdab1 votes

I'm here to disagree. I think Zyra is in a good place dmg wise. I believe some QoL improvements would be: Speed up her E projectile speed, and lowering the dmg but increasing the atk speed on her plants. Her plants are .... meh alright, but they don't feel alright. Raising atk speed might make them appear more threatening, (while also making her liandry's build more seductive).

PhøenÌx1 votes

She does not need rework.She is fine at the moment.The only thing that needs rework is her passive

SnugglePuggle942 votes

No, she needs rework, and her plants AI is more a priority than her passive.

PhøenÌx1 votes

{quoted}

No, she needs rework, and her plants AI is more a priority than her passive.

What is the problem with her plants?

SnugglePuggle941 votes

They last too little with not much health, and don't prioritize champions.

manbearswine1 votes

She doesn't need a rework,she needs riot to remember that she exists.

LordFluffyJr1 votes

I had a friend duo with me and blind pick Zyra mid. The enemy picked LeBlanc assuming she could actually dodge everything. I didn't gank mid once because Zyra was 6/0 in 10 minutes with decent CS. With Zyra you just go full blown AP, the works. Sorc Shoes, Void staff, Rabadon, Ludens, Zhonya, everything. A Zyra with that much AP can do a lot of damage. People underesitmate her late game. If you can E someone, w, ult, w, q. They will die no matter what. That combo can wreck a tank late game. I think if they fix her plants up a little, change her passive, and give her more movement speed she would be popular mid lane!

Decrit1 votes

Some QoL changes, and maybe maybe some rescaling in base daqmage? Yes. Rework? Beyond few touches at the passive, hell naw.

TouchpadExpert1 votes

No she don't.

And you don't even need to auto someone to get the plants to focus a target. Simply left click something and that's where they go. Zyra can swap targets from safety. You're welcome for this groundbreaking revelation.

Discus1 votes

Increase Q base damage and make it slow. Reduce the speed of the cast animation to compensate for the stronger slow and damage. Have the QPlant do a small dot because QPlant usually only hits 1-3 times in lane and 1-6 times during a team fight before it is killed.

Change W passive from CDR to bonus flat Movement Speed when Q or EPlant hits a champion and 50% less bonus movement speed when hitting a minion or monster. Sort of like how Ahri's Q gives movement speed while in air. (Helps reposition in teamfights and scrims and promotes players to play with her plants and not stack zhonyas and instagibb with E or Q alone)

Reduce other spells base cooldowns by a second or two to compensate for losing the passive CDR.

W seeds lasts longer and can have more planted to make Zyra mid possible to be played with a plant in each lane bush and still able to use 1-3 empowered plants vs the enemy for poke.

Reduce E damage and increase projectile speed and reduce the max rank root duration and increase the rank 1 root duration. 1/1.125/1.250/1.375/1.5 (Should only be used for assistance to land Q and R. Shouldn't be a nuke.

Have his R have a faster animation ( not too much ) and have the damage only apply after the plant snaps. Because Zyra's style is locking down THEN doing damage. Hence CC buffs, and damage reworks.

Its a bit difficult, but if you are really interested, you can open a new window of Zyra here http://leagueoflegends.wikia.com/wiki/Zyra and compare the changes I made.

[Q] ACTIVE: Zyra sprouts thorns at the target location after a 0.625-second delay, dealing magic damage to enemies within the area.

MAGIC DAMAGE: 70 / 110 / 145 / 180 / 225 (+ 70% AP)

RAMPANT GROWTH: If Deadly Bloom hits a seed, a Thorn Spitter grows and lasts for up to 10 seconds or until hit 5 times like a pink ward, attacking the nearest enemy with long-ranged attacks.

[W] PASSIVE: Zyra gains a small burst of movement speed every time one of her plants auto attack, stacks up to 3 times. Movement Speed Per Hit: ( 40 / 50 / 60 )/( 55 / 65 / 75 )/( 70 / 80 / 90 )/( 85 / 95 / 105 )/( 100 / 110 / 120 )

ACTIVE: Zyra plants a seed at the target location for 2 minutes, granting Sight icon sight of a small area around it. Up to 6 seeds can be planted at a time, and planting an additional seed destroys the oldest.

After 1.5 seconds, enemy champions can step on a seed to destroy it, but doing so grants True Sight icon true sight of them for 5 seconds. If one of Zyra's basic abilities hits a seed, a plant grows from it and automatically attacks nearby enemies. Multiple plants striking the same target deal only half damage.

[E] ACTIVE: Zyra sends a surge of vines in the target direction, dealing magic damage to enemies hit and Root icon rooting them for a short duration. MAGIC DAMAGE: 40 / 90 / 120 / 150 / 175 (+ 30% AP) ROOT DURATION: 1 / 1.125 / 1.250 / 1.375 / 1.5

RAMPANT GROWTH: If Grasping Roots hits a seed, a Vine Lasher grows from it and lasts for up to 10 seconds or when hit 5 times like a pink ward, attacking the nearest enemy with short-ranged attacks that Slow icon slow its target by 40% for 1 seconds.

[R] ACTIVE: Zyra summons a monstrous thicket at the target location, slowing all enemies in the area as it extends. After 2.5 seconds, the vines snap upward, Airborne icon knocking up all enemies caught in the thicket for 1 second. MAGIC DAMAGE: 180 / 265 / 350 (+ 70% AP)

RAMPANT GROWTH: Plants within the thicket are enraged and gain 70% bonus attack speed.

LankPants1 votes

Her plants could use an AI Rework. I'd change their priority to something like

  1. Last unit auto attacked (within about 2 seconds)
  2. Low HP (<10%) enemy champions
  3. Low HP (Less than plant damage) enemy minions
  4. Enemy champ who most recently damaged Zyra
  5. Nearest enemy champion
  6. Nearest enemy minion
  7. Jungle creeps

I'd also have the plants check for targets before every auto attack.

Báng1 votes

I Disagree with a rework.

She was nerfed because she has so much utility as a support that she was Annie-tier. Which at the time was God-tier.

I'm sorry, but the only way to buff her is to decrease her base damage and increase her ratios because it would powercreep her as a support again to be any stronger.

Reduce her base damage by 10 on all abilities and increase her total ratio by like .35

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