Lee Sin got buffed, pls riot.
And it wasn't tankiness or utility, it was raw physical damage on his ultimate.
Every time the target collides with an enemy champion, the target also deals 15/18/21 % of their bonus health as physical damage.
And it wasn't tankiness or utility, it was raw physical damage on his ultimate.
Every time the target collides with an enemy champion, the target also deals 15/18/21 % of their bonus health as physical damage.
Physical damage: 200 / 400 / 600 (+ 200% bonus AD)
Fuck me, right?
Riot can't say they are unbiased about champs when stuff like this happens. Who in the office mains Lee I wonder... lol
And yet Nid keep getting nerfed because riot hates playing against it or sivir gets nerfed for no reason at all
I think they are trying to force a change in the current meta. They are doing a very poor job of it.
Wtf is the meta change? ADCs mid again?
It kind of seems like season 1 strats may roll back around lol.
[{quoted}](name=Nidalee SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=WT49In2P,comment-id=00020000,timestamp=2015-08-05T04:53:20.364+0000)
And yet Nid keep getting nerfed because riot hates playing against it or sivir gets nerfed for no reason at all no reason at all no reason at all no reason at all Nid nerf no reason at all
LMAOOOOOOOOO 13% playrate 54% winrate only few mains holy shit, this Nid nerf was SO overdue. She was dominating Diamond with a 57% winrate - the highest of all. Her popularity was still withing the top 15 - even though she got plenty bans. No reason at all, sure.
I rather see her reworked then turned into Elise kinda of weak which is what they are heading to. I also did not she did say she did not need need a nerf they just nerfed the wrong things. The mana cost and the cool down on Q should be higher and remove her stupid heal
On a positive note your mundo can now do massive burst damage, to his own team.
If mundo has 4k health (just random numbers) the ult would do an extra 840 damage. 840+600(+lets say 200?)= enough to know fuck this.
It's bonus health not current health.
That's still over 1000 damage before resistances.
Okay, take that his bonus health is around 2100? random numbers 600(+idk 200 ad extra?) + 441 extra damage thats still 800+441= 1241 damage, that is not even 1 whole rotation of his spells its only 1
That's like four shots from a late game adc..
I genuinely don't know why they just give Lee Sin the obvious nerf.... Make him Blind.
There's already the tremor sense they use with Rek'Sai when she is underground... but Lee Sin is blind all the time. To flavorfully tie into his abilities, just make all abilities give a burst of sight, similar to Quinn's Heightened Senses.
On a champion that relies on skillshots and chaining together abilities making him rely on that would be retarded.
Use E first and bam vision for a short period. Other than that he sees through tremor sense and can hear when an enemy attacks or uses a spell
Thanks to Twitter I know the Rioter responsible for this atrocity. Riot Jag is to blame. He tweeted "Amped because I get to buff Lee Sin for 5.16 (it's nothing huge, but it should be pretty fun) "
Lee Sin's kit is dirty.
Teleport, crowd-control, damage, go through walls--...
It's so fucking unbelievably shit. No-one realizes.
If you're trying to imply Lee Sin didn't need some kind of buff you are delusional.
He needs to be front and center for Worlds so the balance team has something flashy to jack off to. They'll never admit to it, but that's what's happening. I'm so sick of their bullshit.
Lee has been the titan of LoL for 3 years, wouldn't it make more sense to let him sit in the barrel for the next 3?
Where is the fairness in that Riot?
Oh well at least from now on, whenever I see anyone who says Lee has a "bad late" I can slap them straight across the face on the spot, which is cool.
"It's all about LC$"- rito
meanwhile they never care about us soloq players which make up like 96% of the community
Because his ult needed more damage, right? RIGHT?
http://na.op.gg/statistics/champion/ Lee sin has a 45% win rate and is in the bottom 10, think about things like this and also if you look at challenger he is sitting at a 50% win rate. The change is good for lee sin players and is annoying to others but to be fair he could be a lot worse. The balance team may not always make the best of ideas but at least they did not make him game breaking. Also I would like to point out that this is bonus health of the target so if you kick the ADC or mid there is a high chance that this will do very little bonus damage. Most of the time you want to kick somebody squishy and not say the tank.
Regardless of his winrate or anything, he needs a nerf, ESPECIALLY on his ultimate, not a buff?
200% of his AD, plus a knockback, oh and now It's good to know by kicking the enemy ADC into your team, you can potentially blow up everyone else on the ADC's team too! Because #LC$BIGPLAY$
200% of his AD, plus a knockback, oh and now It's good to know by kicking the enemy ADC into your team, you can potentially blow up everyone else on the ADC's team too! Because #LC$BIGPLAY$
Considering ADCs build exactly 0 bonus health, it won't do any more damage then it did before. Its meant to be an incentive for kicking the enemy tank through their team. WHY he needs that incentive, I don't know, but that's its purpose.
There's a couple of pretty common ADC items that give bonus health.
Regardless, why does Lee even get a buff, let alone two different ones and Kassadin just gets "well, I guess your ultimate actually does some damage now. Sort of.".
The general ADC build is
{{item:3006,}
/
,
/
,
,
, and 
Now, theres obviously some wiggle room, some ADC like to go for
for example, but theres still not enough bonus health to make a difference.
But, again, I don't know about Lee. On numbers alone, he has been weak for a while. And Lee has the unfortunate standing of being perceived as overpowered while never quite reaching those levels, while Kassadin has had his time of being insanely strong. Its understandable why they'd be reluctant to give Kass anything big.
Lee has always been mid 40's win rate. He is a champion that requires some solid skill to use. You're going to do poorly your first few games.
The problem comes from those who can actually play him well. Riven has the same problem. Both are VERY frustrating champions to play vs. And Lee already gets quite a bit of damage. If his mobility and utility wasn't enough he also has high damage for someone who can build tanky and make a lot of plays. If he needs a buff, it's not damage.
Because Riot loves Lee Sin. Dude, haven't you been paying attention? They nerfed everything that could slow him down. And then some more.
That feeling when the enemy lee kicks your 15/0 Voli into your ADC and mid and they both die because of how tanky voli is
Well would be nice if kicked player armor would diminish dmg so I could counter it somehow instead of thinking how the fuck i should walk to not be kicked into my carry.
wow lee sin with his already broken ass 600 base damage ult with fucking 200% ad scaling now does hp damage? riot wtf like his moves by default are stupid strong the kick alone can kill you instantly! If he's even a little ahead he can 1v5 late game this is fucking bull crap a buff like this is game breaking because that dumb ass kick with just a bit of extra ad hits 1k most adcs only have 1800 hp to 1900 you already eliminate more then half with the kick, knock up plus your combo...the enemy team is dead
My god, it's a small buff to his ult IF it hits multiple targets who are building BONUS health. Meaning early game it is near meaningless since squishies aren't getting items with HP and tanks aren't building that much HP at that point. Not to mention it only applies if it hits multiple targets. That means it only comes into play late game, when Lee Sin really falls off. Seriously, he is one of the most balanced junglers right now, especially at low ELO. Even at my division (Plat) people don't really know how to play him, so I don't know why people in bronze + silver keep complaining about him. This type of thread is exactly what is wrong with this board, people complaining about every single little thing when it really isn't that big of a deal.
Guess what, his ult still has the same amount of stupid scaling and stupid base damage, this is literally just a huge buff to him, if he kicks someone with 3000 health they will do 630 bonus damage to everyone they hit
Do you not understand what bonus health is? Bonus health aka from runes and items only, hence bonus health, not max HP. The fact that your comment is upvoted shows how little people know about balance chanes + this game. If someone has 3000 HP at level 18, they might only have 800-1000 bonus HP, meaning the ult will do an extra 160-200 damage before resistances are applied, and if it hits multiple targets building that much bonus HP. That is a very small buff.
This will have very little effect on squishies since they rarely build health. This only affects tanks who are building bonus health from items, and late game Lee Sin's damage is pitiful, so it's a change that I really can live with. Like I said early game this will have no effect since squishes aren't building bonus HP, and tanks have very little at this point. It only comes into effect late game when Lee Sin has fallen off hard, and it WONT compensate for that. People on this board just complain about everything, even if it won't affect them at all.
21% of max health, that is alot and makes it so people can't build tank, else they are basically building Damage for the enemy to use He is stupidly strong in the hands of a moderately decent players making him noob friendly only puts him in the op status
In EUW he is always pick or ban, that should mean something
21% of max health, that is alot and makes it so people can't build tank, else they are basically building Damage for the enemy to use He is stupidly strong in the hands of a moderately decent players making him noob friendly only puts him in the op status
In EUW he is always pick or ban, that should mean something
its bonus hp not max hp and hes never banned on euw
its bonus hp not max hp and hes never banned on euw
Big freakin difference, it's not 4000 hp it's just 3500 big woop
And maybe not for you but every game I have played that had bans he was banned unless the banners wanted to play him, the games that did not have bans there was at least 1 lee sin per game
Don't know what EUW you're playin but it's obviously not the same as me
The issue here is he doesn't have a pick rate as high as Thresh, constantly being around 20~25 isn't good enough.
Riot's golden boy doesn't have an above 50% pick rate anymore? Well boo fucking hoo, he can join the ranks with every other viable jungle. It's like they are purposely trying to make him god tier. This on top of his already overloaded kit (and has always been disgustingly overloaded) is going to push him way over the top as the most annoying jungler.
They misspelled True Damage again
I think it's interesting they added this change, which is a relic from the changes they were going to make back when he was oppressive.
Please do buff him or please don't buff him? Your post doesn't say which you are for.
I think this buff adds a lot of value to his play-making ability. Especially during team fights and late game which he is really lacking. It's not like he ever kicks tanks into adc's before, so this should be something new for him while keeping his old gameplay. I like it riot.
I think this buff adds a lot of value to his play-making ability. Especially during team fights and late game which he is really lacking. It's not like he ever kicks tanks into adc's before, so this should be something new for him while keeping his old gameplay. I like it riot.
Yeah, it's a playmaking ability that's kind of unneeded, I mean everybody hit by the target already takes the same damage, which is a fuck ton to begin with, and now puts more damage on to it.
Before I got banned due to a whole team reporting me, I bought Lee Sin with RP/knockout skin. Now, I was just owning people with him left and right, should be even more fun now if they increase the damage he deals.
I'd say this buff isn't that big of a problem, I would gladly settle for a change in his safe guard skill to allow it to attack enemies instead of just being used as a support/get away.
Rework that skill.
Anyone who crying about Lee Sin is getting automatically ignored by me, obviously they are just bad players. Yes, I have the balls to say it. I will however also say that Lee Sin's ult can be annoying cause he kicks you like 50 miles away, but that's just it, I thought the damage it did honestly was kinda underpowered a little to be honest or just balanced compared to most other champions I played where their ult can 1 shot people.
Before I got banned due to a whole team reporting me, I bought Lee Sin with RP/knockout skin. Now, I was just owning people with him left and right, should be even more fun now if they increase the damage he deals.
I'd say this buff isn't that big of a problem, I would gladly settle for a change in his safe guard skill to allow it to attack enemies instead of just being used as a support/get away.
Rework that skill.
Anyone who crying about Lee Sin is getting automatically ignored by me, obviously they are just bad players. Yes, I have the balls to say it. I will however also say that Lee Sin's ult can be annoying cause he kicks you like 50 miles away, but that's just it, I thought the damage it did honestly was kinda underpowered a little to be honest or just balanced compared to most other champions I played where their ult can 1 shot people.
Lee ult damage: 200 / 400 / 600 (+ 200% bonus AD) Vi ult damage: 150 / 300 / 450 (+ 140% bonus AD) Jarvan ult damage: 200 / 325 / 450 (+ 150% bonus AD) Nocturne ult damage: 150 / 250 / 350 (+ 120% bonus AD)
I don't know what makes you think his ult does subpar damage but there is not a single champion of his archetype that does anywhere close to the amount his ult does. There are also only two champions in the game with legitimate one-shot ultimates and neither of those ults are AOE, or have CC attached to them.
oh god why dont they just give lee true damage on his ult as well im sure we arent all tired of seeing him played almost all the fucking time