Diamond+ already got SoloQ

VasilisGreen··50 votes·1,962 views

So, what about the rest of us? WE ALL want soloQ, not just high elo. What is this Favouritistic bullshit Riot? Why not bing SoloQ for everyone? Are they more competitive than the rest of us? Competitiveness isn't determined by Elo Riot, it's something WE ALL have, EVERYONE that plays Ranked with a goal of ascending IS PLAYING COMPETITIVELY AND COMPETES WITH THE REST OF THE PLAYERS.

SoloQ is something essential for EVERYONE, not the just elite few. Bring it back as it should and do it NOW!!!

EDIT: What riot wants to do according to a thread about a survey for the ranking system is, they will have 2 ranking ladders below diamond with 2 ranking systems, 1 Solo/Duo and one Dynamic, with new tiers for the Dynamic ladder. Now, the thing is, that, the matchmaking pool will contain EVERYONE below diamond and match them together. You will have the same shit matchmaking as now but you will be rated differently... That's nothing more than a Placebo from Riot to stop the crowd from "complaining".... It's pure bullshit.

Riot, just bring back SoloQ already.

74 Comments

Finn Teh Human8 votes

I think EVERY ELO IN RANKED should be solo que. Back when we still had solo que your rank determined how good of a player you are, because you could also carry games as a solo/duo. Now it's not based off of outplays, winning lane, etc. It's about which premade is better. It was a lot easier to get a team to agree on either going to baron/get inhib/ defend and whatnot when most people were solo. Now that you have premades it's usually determined by what the premades decide on.

redfeenix1 votes

Agree 100%.

Great Muta5 votes

Agreed. Couldn't believe that bullshit. "Sorry, you're not good enough for Solo Q".

Arthastheiceking4 votes

they did a step in the right direction tho, now diamond+ players will be happy, just wait for our turn.

Darksyde4 votes

Honestly, players below diamond aren't really good enough for it to matter nearly as much. A Diamond+ dynamic queue group will coordinate so much more effectively than a lower elo group and it could make the game almost unwinnable for the enemy. Players who are plat and below honestly aren't that good so it wouldn't make nearly as much of a difference.

tl;dr - If you're plat or below you aren't being held down because of dynamic queue. Friends wanting to play together at these lower elos is far more important than the threat to competitive integrity when those noobs group up. Noobs are still noobs even with theres 3+ of them in a group. Diamond+ players aren't noobs and when they group they work far more effectively to shut out games.

Revali2 votes

That's not how Tl;dr works. ;-;

General Esdeath 4 votes

"We hear you, more chroma packs are on the way! Silvers and Golds rejoice!" -Riot

Elikain1 votes

That's not how things work. Don't be that person who intentionally mixes a team that deals issues with ranked and the team who makes skins for that zesty irony.

General Esdeath 2 votes

I'm not mixing teams, I'm talking about the people on top who decide to tell them to make more chromas and tell the team that develops queue/ranked to take a vacation :^)

Elikain1 votes

That's again not how things work at Riot. Both teams are doing their work except that the only thing you see is skins coming out while the team that's in charge of fixing ranked does their work in the shadows, until they have something to share to us. They also don't market their work for RP.

If you refer to S@20, you'd see steady updates on the work of S6 ranked and the work they could have done was limited anyway. They couldn't make any major changes in the middle of a season in any case. That's king of work you'll see in the S7 pre-season.

General Esdeath 1 votes

Yeah I can see the great updates. Like the higher ups deciding to cancel the addition of solo queue despite promising it 1 month after the season started because apparently fake statistics and money grabs are more important than fans who played this game for years...good job Riot.

Elikain1 votes

DQ is better in the regard that it's flexible and serves a lot more people than SQ ever did. It's been months after Riot's DQ Roundtable, where they explicitly said they won't bring it back.

the season started because apparently fake statistics

Unless you have proof that backs up your claims (and you don't), it's all he-said/she-said. Treat it that way. But i already know better than to argue with anyone on this topic because even naysayers like you literally want Riot to be guilty of it so that you can point your fingers at them and the belief is so strong that you're make up any "evidence" or manipulate the lack of, to work in your favor. That's rather disappointing from your side, considering that you call yourself an oldschool League fan.

I've been with League from the very start of the beta and that's 7 years and counting. If i'm still here, then i guess that not everyone is getting the short end of the stick but some people would have you believe from how loud and long they can stir up a ruckus that they are the majority.

and money grabs

I think we've passed the edgy teenager's years where we attempt to accuse Riot of making money off their game. The game is completely free to play, meaning you don't pay real money for your in-game stats. The only thing you can willingly spend your money on is cosmetics that don't make a difference except make you look snappy. If you are spending money on this but don't want to, that's your own addiction you need to take care of first. Riot is not forcing you to buy it in any shape or form. Cosmetics microtransactions was the business model they've decided to go from the start and considering that the game has been alive with an enormous player base that accumulated over these 7 wonderful years, it works quite well for them and for everyone else as it seems.

As an ending note, people like you and me work at Riot. They make mistakes as everyone else does. If they do, they are committed to fixing them rather letting them stay that way and consider the job done. One issue our "respectable" community might raise in this case might be how long does it take to fix the mistakes. That depends on the severity and whether they have a direction or understanding what went wrong to continue. Sometimes, more pressing issues may be moved to the top of the list and in that case, it gets put on hold. You can't expect that every pressing issue is identified, worked on and fixed in one night.

General Esdeath 1 votes

DQ serves "more people" because it's in favor of groups. That's not the same as "more players" because premades tend to only play as that, premades. They don't play alone. And the statistics were faked because of how they work. The question some people received was, "How do you feel about DQ?" to which the answers were "I like it" or "I don't play DQ". There's only one outcome to this; 100% of people who play DQ like it. And for cash grab, trust me, people buy things just because they want to feature it on their YouTube channel. And that's not just people like RedMercy, Brofesco, or Grimly. There are people starting out, with less than 100 subs, doing the same thing, and they buy whatever comes out for the sake of views. Remember when PBE was for testing and not showing off new skins? Me too.

Elikain1 votes

DQ serves "more people" because it's in favor of groups.

It serves more people as it works for solo or a group of size. It's simply a better choice to have a flexible queue than being forced to play solo or have a full team of 5 players. SQ only served two opposites of the spectrum while DQ serves all of them. SQ was limited whereas DQ is not.

And for cash grab, trust me, people buy things just because they want to feature it on their YouTube channel.

I don't think you understand how business works. Redmercy, for example, spent 500$ for 320 Hextech Chests, because he wanted that Hextech Annie he doesn't even freaking play or will use in any point at time. But he really, really, really, really wanted to have the skin because not a lot of people would get it. So, a high ELO assassin player spent 500 bucks on something he'd never use and doesn't sound fishy to you?

Before this Red's business endeavor, to my knowledge he didn't have 1 mil subscribers and none of his videos have ever had a million views. And yet, his $500+ HEXTECH CHESTS OPENING generated quite an influx of subscribers and that video alone sits on 2.34 mil views and all of these people have also given him a lot more views on his future videos. He spent 500$ on League's loot boxes and it looked stupid from our end but he made up that sum quite easily from hi YT channel from this video alone. And he still enjoys the benefits of this smart decision.

https://socialblade.com/youtube/user/redmercy

Click on this link and scroll down to the bottom of this page and see his channel stats. His video was made on 4th of April and that spike on the graph is his monthly viewer count for April generated by this video alone.

The graph below this one is his subscriber graph and there's the same spike during the same period of time where he has gotten a shit tone of subscribers, off that video alone. This is all a business strategy. He has made more money than he spent on chests he didn't even want.

Since his video, every major YTber that's more or less on League's map has done this, either at once or payed smaller sums multiple times, and it was all for the views and getting payed more. Riot didn't pay them anything for such an advertisement, they did this on their own accord. They all spent money to make even more money out of us. I wouldn't call them cash grabbers either because this is their job and they're getting payed for it. Riot had nothing to do with this and their own advertisement of Hextech videos also made Riot money. Large TYbers advertised buying Hextech Chests which made Riot money and they have made money off these videos alone + in the long run of their channels.

Remember when PBE was for testing and not showing off new skins?

PBE is an environment that exists for testing bugs or values of certain changes. Bugs exist with new skins as well and everything has to go through PBE in order to reach Live servers. Don't blame Riot if people only want access to PBE to play with new skins only and are not interested in any champs that have gotten a buff or a nerf. But then they come and cry on the boards when a bad change goes through and who's fault is that?

Riot didn't get proper feedback from the people who apparently care but were too busy with testing a new skin they'll likely never use. People are dumb and they missed the point of the PBE. Perhaps such people should take heed from my post and actually use their PBE accounts to actually test changes that they think are good or bad.

General Esdeath 1 votes

SQ was fine, the problem was in the same problems we have today, how you lose LP for things you can't control (like afk players). And RedMercy does dumb shit for views all the time. He's resorted to clickbait titles and spending massive amounts of money for the sake of views. And PBE is a joke now. Remember Azir? Or any champ? Released and still buggy. People gave feedback about certain things like new Skarner being broken too, but there were no changes made. Funny how Riot hasn't cancelled ANY major changes on PBE aside from an old change that gave Riven a resource that buffed her.

Elikain1 votes

Remember Azir? Or any champ? Released and still buggy.

Now, it's like you're implying that every champ is bugged and that Riot never fixes any of those. I honestly have a problem with every sentence in your comment but i'm too lazy to contest those points.

General Esdeath 1 votes

Pretty much every champ had a bug on release. Only two I don't recall any bugs or problems on in the past few champs is Taliyah and Jhin

Elikain1 votes

Jinx didn't either. New Fiora didn't New Ryze, Poppy, Shen, Sion didn't. Kalista was fine. Kindred and Aurelion Sol had rare bugs that were only discovered during the LCS and Aurelion's bug caused a remake of a game and him being disabled. Kindred's bug was where she managed to kill a half HP Lee from her 3rd attack E, that was amplified in the damage by the precisely timed attack of the minions.

No, the large majority of released champions don't get released if they are bugged. In very rare instances, there are bugs and those that do pass are pretty hard to replicate and never popped up during Riot's playtests or PBE games. The reason why they suddenly pop up in games is because the Live environment has many, many more games played with a champion, in a lot of different ways. And one instance where something doesn't work as intended will inevitably happen and will be forwarded to Riot to fix.

Azir was a special case where subsequent patches were required to fix a bug after bug in his kit, but the bugs he had were not gamebreaking at all. Just inconveniences that held his winrate low. After all those issues were fixed, he has proved to be an extremely strong champion.

General Esdeath 1 votes

past few champs

Jinx is quite older than what I'm thinking of. And Fiora/Poppy were reworks, not new champs. Kindred had a small bug on release, her E's 3rd hit would proc multiple times at once. Sol had the bug that we saw in LCS, but it was so rare and since he was new people assumed he was just traveling between bushes with his E. And Azir had a bug where the turret he used W on couldn't attack, if that's not gamebreaking I don't know what is.

VasilisGreen1 votes

you have my upvote. I'll edit my post a bit tho to add something i need to say.

redfeenix1 votes

:P You have mine as well. We're united in a common goal.... equality across the board for all players regardless of whether you're faker or bronze.

GayFluffyUnicorn1 votes

So you can be a "fake bronze" too? No? I'll show myself the way out.

Locke Daemonfire2 votes

The main issue is really the ability to find good matches for Diamond+. For lower ELO you can often find an equal premade to match against, or at worst you can give a handicap by matching a premade against more skilled solo players. At the top of the ladder, by definition, more skilled solo players don't exist.

Seenan2 votes

I'm gonna say plat+ should be soloQ...at very best, solo/duoQ. Since, you know, B/S/G is very often grouped into the same idea. Except Bronze is less-so than S/G. Plat and onward is where people start to get serious because Diamond looks way sexier than plat, and it's right after plat. Plat is way different from diamond until plat 3+, similar to how master and d2+ share a league.

If people have been reading my posts on these topics, you might notice this post is all I ever mention. But it's true.

VasilisGreen10 votes

Everyone should have the option to play solo and be matchmade as such. Thing about what they plan to do is, You are Plat 4 and queue up solo and 4 Titanium IV players queue up together, Titanium is how they named the Dynamic plat equivalent, there is still as much chance to be matched with those 4 premades as there is now to be matched with 4 plats in a premade when you are solo... Point is, the matchmaking pool is the same, so, essentialy, nothing changes.

And look at it this way, I am now Silver 2 with 11 ranked games. 10 placements when i was in EUNE and 1placement when i switched over to EUW. With the system they proposed, I will be playing my games up to diamond and i might win my Plat 1 promos and get to Diamond. From that moment onward, I will be finally playing SoloQ as we all know it. It will not be the same for me as it would have been if it was soloQ from Bronze to challenger. In my games up until diamond, i will have been matched with all kinds of groups, Solos, Duos, Trios or Quads. Being matched with any group size will have an impact on my progress. I will be rated as SoloQ but those games will be won or lost based on what my team is made up from. MY rating will be Diamond5 at the end of my plat1 promos to diamond but up to that point, the groups i was matched with had an impact on my wins, regardless of what my rating was based on. I think you can see the flaw in that system. It's not different than what we have now, it's the same shit.

Veuillez4 votes

Bronze, silver, gold, plat, diamond 5-2, same shit, all bad. Low level players don't know enough about the game for there to be a noticeable benefit to dynamic queuing.

LatetotheRace3 votes

I'll agree to whatever if it gets me solo Q. (Mildly hurt by your comment, but it's not too far off.)

LatetotheRace2 votes

"Why not bing SoloQ for everyone?" Well, there are still a decent amount of players in bronze-gold elo that want to, more or less, play casually with friends in ranked. They'll casually rank and just float around within a couple tiers of their placement. That being said, that's perfectly fine and it really doesn't cause too many problems. Personally I think platinum is where the bad players are starting to be separated from the good, and players should have to spread their wings if they want to progress further. I believe that DQ should exist in bronze-gold, and soloQ should kick in at plat 4+

Dextix LT4 votes

Rank is not a casual mode, normal is a casual mode. Want casual, go play normals!

LatetotheRace2 votes

No it's not, you're right. BUT riot attracted all these casual players and they apparently still want to appease them. This is the exact reason riot created DQ in the first place.

Elikain2 votes

Riot created DQ because there were people that weren't being served well with the SQ alone. It's called dynamic because it provides the player with the experience they want to engage in. Meaning that if people want to play with friends, aren't only restricted to normal, custom or ARAM games while ranked being the only thing they'll never get.

Full team ranked is quite another thing from premades and people shouldn't be forced to have a team of 5 people if they want to partake in this ranked system. Some people just want to duo or trio queue.

GayFluffyUnicorn1 votes

But i have to be forced to play with 2-4 men premades when i want to play solo? Don't you see the bias behind it? There are: 5v5 team ranked, 3v3 ranked, aram, RGM, blind and draft normals, not longer dominion. And it is still not enough? 5v5 team ranked with its own ladder is and was the only true experience in LoL. There was literally no reason to scrap that.

Elikain1 votes

But i have to be forced to play with 2-4 men premades when i want to play solo?

Normal and Ranked SR games draw from the same pool of players but the only thing that changes is how your MMR is calculated in Ranked and Normal games. Normal games have their own MMR but it isn't as strict as it is in Ranked. By your definition, these should also be split in two? Why?

The ranked environment is for all players. You don't get to pick in which micro-environment you want to play in. There's a clear separation of environments when we talk about different maps or full team vs DQ but this isn't one of the things that require such separation. Players both want to play solo and with friends ranked. They are both allowed to make a choice with who they want to play with.

Elikain1 votes

Well, there are still a decent amount of players in bronze-gold elo that want to, more or less, play casually with friends in ranked.

Ranked is not a casual mode. But i still don't believe that being in a premade and still wanting to play ranked with your friends constitutes as "wanting to play casually".

Blanchimont1 votes

{quoted}

Ranked is not a casual mode. But i still don't believe that being in a premade and still wanting to play ranked with your friends constitutes as "wanting to play casually".

Dynamic Queue casual because it's not a proper format with clear rules and restrictions. That is what makes it professional. Everyone is competing under the same rules and conditions and being measured against each other under those rules and conditions. Both are operating under different sets of rules yet somehow being measured with the same system. It's why a game like Magic the Gathering has so many different formats and why League has different rating systems for 3v3 and 5v5. Both 3v3 and 5v5 are considered premade teams yet three people or even four people playing together as a team on Summoner's Rift is somehow excluded from this ruling. This is why people are treating this season like a joke.

Elikain1 votes

League has different rating systems for 3v3 and 5v5. Both 3v3 and 5v5 are considered premade teams yet three people or even four people playing together as a team on Summoner's Rift is somehow excluded from this ruling.

You're talking about totally different things. You're discussing full team ranked in a format of 3v3 or 5v5 and then you're trying to apply this to DQ, which is neither solo restricted but is full team restricted. Which means that you're not required to queue up with random solo players and push through it if this is not how you want to play, you get the option of picking your own teammates, up to a certain number. Meaning that yes, premade teams have an advantage when it comes to winning a bit easier because of the communication but Riot made exactly those changes where now you get two separate ladders for both DQ or solo people AND the higher you go up the ladder, the more solo restricted the competitive environment it is.

Blanchimont1 votes

{quoted}

You're talking about totally different things. You're discussing full team ranked in a format of 3v3 or 5v5 and then you're trying to apply this to DQ, which is neither solo restricted but is full team restricted. Which means that you're not required to queue up with random solo players and push through it if this is not how you want to play, you get the option of picking your own teammates, up to a certain number. Meaning that yes, premade teams have an advantage when it comes to winning a bit easier because of the communication but Riot made exactly those changes where now you get two separate ladders for both DQ or solo people AND the higher you go up the ladder, the more solo restricted the competitive environment it is.

It is not two separate ladders right now. It is still one ladder with one system for premades and solo players. They are only separate ladders when Dynamic Queue is rated separately from Solo Queue, which has not happened yet.

Elikain1 votes

I wasn't talking about now. I was talking about the upcoming S7. Riot can't just split the ladder in the middle of the season.

Masochist1 votes

"So, what about the rest of us? WE ALL want soloQ, not just high elo."

You speak for yourself, and the tiny amount of people posting the same threads on the boards.

Elikain1 votes

What riot wants to do according to a thread about a survey for the ranking system is, they will have 2 ranking ladders below diamond with 2 ranking systems, 1 Solo/Duo and one Dynamic, with new tiers for the Dynamic ladder. Now, the thing is, that, the matchmaking pool will contain EVERYONE below diamond and match them together. You will have the same shit matchmaking as now but you will be rated differently... That's nothing more than a Placebo from Riot to stop the crowd from "complaining".... It's pure bullshit.

I disagree. People wanted a separate ladder for DQ and solo and that's what we're getting. No one was happy that the MMR was the same for both types of players as everyone was saying premades tend to rank up easier and faster. Therefore, your solo rating feels like it has less value than theirs and theirs (in the eyes of a solo player) feels like it wasn't rightfully deserved.

DQ is just way better equipped to serve people with varying needs and is quite flexible. If it was the wrong choice, then even Blizzard would have had the same issues with their own competitive environment and wouldn't implement it. I am not seeing the same issue pop op on their forums or reddit but then again, i am not too invested in their matters and i am just following up on occasional news.

Riot or Blizzard isn't pandering to casuals nor it does intend to. But the game should have a low barrier of entry that improves the more skilled you become. The people who want to play with friends should be able to play with friends. You're also able to play solo and you're not forced to invite your friends. The problem here is that you want a specific environment just for you and that would create queue problems in the long run that can't be fixed with matchmaking optimizations. Over time, players would then gravitate to a certain queue because the queue they play in is unstable, unreliable and unpderpopulated or they would quit if they don't want to make the switch.

VasilisGreen2 votes

Dude, all this, is just a placebo. We are not getting 2 separate ladders in practice, only on paper. Yes, i will be rated as a SoloQ player and you will be rated as a Dynamic played, but in practice, Both you and me are gonna be mixed together in actual games, the matchmaking pool contains BOTH of us, The solo players, AND the Dynamic players.

The actual gameplay will be the same shit as it is now... As long as the Matchmaking pool contains BOTH Solo type players and Dynamic type players, The essence of DQ will always be around and SoloQ will only be a facade.

ChargeItDownMid1 votes

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Elikain1 votes

It failed in execution, not in the idea of having such a queue in League. From what i've read is planned for S7, it already looks like Riot did address the major pain points of the S6 DQ. We're even getting the true SQ on higher ELOs and that also gives you something to strive for, doesn't it?

In SQ for years, people have blamed their teammates for their bad ranking and never themselves. They've blamed trolls, afks, griefers and also boosters for their own problems. In DQ, everyone wants to blame a premade for a win or a loss, and that's just transferring all the general queue problems to a new party.

ChargeItDownMid1 votes

[deleted]

Elikain1 votes

Solo and DQ will have separate ladders. This isn't a band-aid solution, this is a proper solution to a problem.

Ranked integrity? Ranked integrity isn't nonexistent. The problem is the psychology of players that has become so disruptive and you essentially want to sanction yourselves from premades at all costs. There's no IRL sport that forbids you to be in the same team with your friends. The whole point of that is if you're playing like idiots and don't cooperate with the entire team (and that includes solo players), you're likely to lose if your premade is smaller and more likely to win if it's larger because the elements that make up the team in both cases. And that's in the case where you want to divide the team into "premade" and "solo" parts that you think can never work together to achieve a common goal.

You don't get to demand the specific environment to play in. Full teams being separated from our queue is logical but DQ? No, that will never be a thing. Unless you're proposing that their own environment needs to be split in 3 sub-environments because then a premade of 2,3,4 people isn't the same thing. And once we get to this idea, it becomes absurd and in the long run, these environments are going to die because of underpopulation.

And it won't be because "oh SQ is far superior to DQ and that's why the rest are dead". It would be partially from people not wanting to play in a dead queue, wait for hours to find a game and then be rewarded with a horribly imbalanced teams as a result. Refer to Dominion and why it was removed from the permanent queue status. Refer to why 5v5 is on a schedule at certain times of an entire week and not whenever people feel like playing.

It is to avoid the underpopulation issue. Riot won't spend the resources on something that's going to get 100% demolished within the first few months, with no hope of every being able to fix it. The true fix for this problem is to avoid splitting up the community as much as possible, within reason. And separation of solo players and DQ groups is not logical.

ChargeItDownMid2 votes

[deleted]

Elikain1 votes

just combine the dynamic queue ranked and dynamic queue normal ladder. They are completely redundant and equally non-competitive.

The moment you said this, this conversation was over. Riot can then combine solo normal and ranked as well.

Blanchimont1 votes

{quoted}

They are keeping both in the same queue which is the heart of the problem. The ranked ladder loses its integrity when solo queue is mixed into dynamic queue.

Also, there is no reason to split into three environments (although league has clearly demonstrates in the past that summoner' rift can preserve multiple queues at the same time). All riot has to do is do a solo queue and a dynamic/rank5 queue. If queue times are too long, just disable dynamic queue during off peak times. There is no reason why there shouldn't be an individual solo queue and a ton of reasons for having a solo queue.

Hell if you are so worried about dynamic queue ranked, just combine the dynamic queue ranked and dynamic queue normal ladder. They are completely redundant and equally non-competitive.

I wouldn't say Dynamic Queue non-competitive. It's just a different set of rules that required a different rating system and gameplay style. But, that is also why they need to be separated. I think Dynamic Queue has more in common with ranked teams than Solo Queue ever did. At least with Ranked Teams it is premade vs premade. Dynamic Queue makes more sense as a system to fill spots on 4 man premade teams for Ranked Teams than anything.

What I think Dynamic Queue is good for is to force premade teams to integrate new players into their team. This is something that a lot of teams and premades fail to do. Dynamic Queue being placed with Ranked Teams would force them to learn to do so instead of just ignoring the solo players and whichever team can do it better will have a huge advantage.

Solo players would like to pick their own teammates too. I don't want to be in a premade group that doesn't want to work with others.

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