Quality of Life buffs to ivern (not really number buffs. but healthy buffs)

Msatie··1 votes·1,023 views
  1. daisys flower power knockup strike goes off every 3 hits with like a 3 second cooldown? im not 100% exactly sure how it works in current cooldown. i feel it should be changed to a 7 second cooldown and go on the first hit and then it goes on cooldown and can go off every 7 seconds.

and increase daisys movespeed to 450 (from 405)

also. daisys flower strike can currently be "moved out of" if your just "walking away". i want to see daisys flower strike "speed" to strike instantly and instantly knockup all targets in front of her (instead of talking a half second to smash the ground). this would make daisys flower strike impossible to just "walk out of"

this would actually give ivern decent ganks post 6. a giant daisy running at you at 450 speed and getting off a first hit "flower power" that will always connect. forcing you to flash it. right now iverns ganks just feel lame. this change would push iverns power through the roof, but imo its exactly the quality of life change he needs. this change alone would probably give him a 50% winrate

the above is the most important ivern change i want to see. after this he will probably stabilizes at a 50% winrate, however i would like the following to happen too


  1. next, to avoid noobs from being trash on ivern. please just remove all his AP scaling and give him light bonus HP / armor / MR scaling so its clear that hes a tank. ap ivern will never be "good"

make iverns Q damage scale slighty off bonus hp+armor+mr make shield amount scale slighty off bonus hp+armor+mr make shield damage scale slighty off bonus hp+armor+mr make W bonus damage scale slighty off bonus hp+armor+mr make daisy hp+damage+defenses scale slighty off bonus hp+armor+mr

so number 2 will result in a pure number buff to the proper ivern build (tank). meaning its purely a straight numbers buff. however it does remove iverns ability to get tanky AP utility items like ROD rylai, liandry, abyssal, and zonyas so its a slight nerf. and it limits his build to basically one path only (like mundo) pure tank like warmogs, zzrot, cinderhulk, visage, randuins banshees

however the truth is. i only want this light scaling to buff ivern to the level a rod currently gives him (with max items, i want iverns tank scaling to give him the bonus a rod currently gives)

so considering my buff will remove iverns ability to get rod of ages, and i think rod of ages tank is his best item right now, and the buff will only buff him back to current rod numbers

so looking at that. it means in reality my number 2 buff "does nothing" and its a bunch of extra changes for no reason that creates no change at all

so actually. FORGET ABOUT my number 2 buff. it literally does nothing. all i want to see is number 1


CONCLUSION

all ivern needs is my number 1 buff, and his winrate will probably go to 50% with the right build (rod of ages, warmogs, cinderhulk, zzrot, full tank)

my number 2 buff actually does nothing, even tho it seems like it does, since my number 2 buff just creates the current rod ivern in a new flavor so ignore my number 2 buff. i just kept it there for fun

1 Comments

Wolfram Oxford3 votes

Usually QoL is pertaining to changes that wouldn't affect numbers, but things such as indicators and particles. An example would be adding a visual indicator to targets that Kalista can execute using Rend.

More from Gameplay

More by Msatie