Is it intentional that ADC item fantasy is "more value out of gold"?

Velzard of Koz··2 votes·1,189 views

I'm not sure If I biasedly cannot see this with other classes, but especially with upcoming changes it feels like whole point of ADC items is "this effect will make your spent 1k gold have the power of 2k gold".

They'll have doubled crit on IE so while with other changes in the patch fundamentally you will be losing some gold value (as you are bound to build 60% crit base not 50%), otherwise it's pay for 50%, get the power of 100%.

Then crit itself still works as double damage, so it's pay for 200 AD, get the power of 400 AD.

All they are missing is something that doubles their Bonus MS and Lifesteal.

I'm not sure If this will be problem in any way, or even If it will be more gold efficient, but one of things people keep complaining about is the gold efficiency of ADCs and while you raised some prices of main ADC items, I feel like this whole thing may negate it. Another problem is that many people wanted ADCs at least slightly nerfed, directly nerfed, not power-shifted, even If you powershift to right place, direct nerf, while changes like these, rising Zeal price slightly while giving ADCs doubled crit, make it seem like you desperately want them to keep their power just shift it into late game more.

I know Boards will now be spammed with emotional posts, but I really feel like you guys could do something better and more interactive than just competition of gold efficiency, so I wanted to post this.

To be more specific: Rapid Static Edge NOW: 8600g +65% AS +10% MS +80% Crit +70 AD Energized Splash + Range + 50% on-crit damage You have 80% chance for extra 105 + 150-350 front-load damage plus subsequent 105 damage out of these items alone.

Rapid Static Edge PBE: 9300g (+700g) +65% AS +10% MS +120% Crit (+100% Crit) +80 AD Energized Splash + Range + 20% crit converted to true damage You are guaranteed for extra 80 + 120-280 front-load damage plus subsequent 80 damage our of these items alone without the true damage. That is +20% Crit +10 AD but maximum 95 less front-load and 25 less sustained damage without the true damage. If 10% Crit out of Brawler Gloves costs 400g, then 20% Crit costs 800g. 10 AD costs 350g from Longsword. The 95 less front-load and 25 less sustained damage have to be equal in value to the true damage plus 450g of value in order for it to be powershift. It may end up being buff If it's less of a value.

6 Comments

InTheory2 votes

Riot still wants Marksmen to be the most powerful class in late game. They are delaying the time when they come online by increasing the gold they have to spend aka the gold they have to collect aka the time they have to spend farming. Their builds should be the most slot efficient items since that means both their slots are filled with much gold but also with many stats they need to be the most powerful.

Bogdan19451 votes

The problem is that contradicts their idea of opening up botlane and potentially making it even worse (since now armor actually does very little after early and their damage and kiting power in lategame is even higher), they are already obscenely strong after 4 items and the item changes are only going to make it worse

ZephyrDrake1 votes

{quoted}

The problem is that contradicts their idea of opening up botlane and potentially making it even worse (since now armor actually does very little after early and their damage and kiting power in lategame is even higher), they are already obscenely strong after 4 items and the item changes are only going to make it worse

so what you are telling me is that nobody will pick anything else in the bot lane because "we can make it to late game guys!"?

Bogdan19451 votes

yea, that's what i'm saying

remakoro2 votes

I think "Rapid statikk edge of ruined lord dominic" might be a good item. Builds from (you would never guess it) item 3094 item 3087 item 3031 item 3153 and item 3036 ... and one item 1006 i guess with recipe cost of 1000g Which frees slots and alows you to build more Edges and rapid scimitars. ADCs would be overjoyed.

NekoniClaws1 votes

I don't think ADC was born as fantasy fulfillment. It's the result of the community realizing the basic truth that stacking stats on a single champion (often with multipliers) and synergizing the use of those stats in team play is the most powerful way to play a game:

Vayne Builds AD, gets item 3031 to multiply crit damage Lux Builds AP, gets item 3089 to multiply AP damage Sion Builds defence, gets item 3083

Scaling with gold is a matter of time- they haven't scaled best by midgame but have by lategame. One class is bound to be the lategame scaler ^_^;

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