Zyra Rework Idea

ME IS EAT U··1 votes·580 views

Zyra was meant to be a mid laner, but she has recently gone downhill. This rework attempts to fix her at bring her back to the mid lane.


Passive: Garden of Thorns- Dealing damage to an enemy roots them in place for 1 second. Additionally, Zyra can stack crowd control effects on the enemy, so multiple crowd control spells will apply their crowd control after the previous one.

Q: Deadly Spines- Zyra sends a row of spines out in a direction that deal 100/150/200/250/300(+20% AP) magic damage to enemies they pass through. Enemy champions also flee in terror for 1/1.25/1.5/1.75/2 seconds. Cooldown: 8 seconds

W: Rampant Growth- Zyra deals 100/150/200/250/300(+30% AP) magic damage to an enemy and roots them in place for .25 seconds. Cooldown: 1 second

E: Grasping Roots- Zyra roots all enemies around her for 1.5 seconds, dealing 80/100/120/140/160(+100% AP) magic damage to them. Cooldown: 5 seconds

Ultimate: Stranglethorns- Zyra roots every single enemy for 2/3/4 seconds, regardless of range (Includes jungle monsters, minions, champions, etc.). Against jungle monsters and minions, deals 600/1000/1400(+170% AP) true damage to them. Against champions, deals 200/400/600(+100% AP) magic damage over the root duration. Cooldown: 60 seconds


The point of this rework was to improve Zyra's mage potential and move her out of the support role, while maintaining her power throughout the game.

8 Comments

CannonLordFreed4 votes

Where are her plants? It's not like those were central to her kit or champion identity or playstyle.

Cocho2 votes

You're literally going to be CCing people for 20 seconds straight with those cooldowns. With 0 cdr

a full combo is 7.5 seconds of hard CC, with another .25 seconds each second, of that 7.5 seconds, is another 2 seconds, which is enough for another QE, which is another 3.5 seconds, for 13.5 seconds. which is another E for 1.5 secons, with multple Ws, for another Q, like,

easily 20+ seconds of CC. What do you do if you're melee? Nothing for 20 seconds until you die XD

Also, 100 base damage level 1, on a 1 second cooldown, that roots? disgustingly broken. panth's spears do 65 level 1, on a 4 second cooldown. He doesnt even have ranged autos. Zyra would literally kill anyone in 3 seconds, rooting them 4 times for 1.75 sec lol.

1400(+170% AP) true damage TO BARON? LOL try getting a drag or baron against that lol

GLOBAL???????? LOL

YOU HAVE TO BE TROLLING LOL XD

This zyra would build straight tank CDR and one shot everything. XD

Terozu1 votes

No, pay attention, any damage is a one second snare, her w is 1.25 seconds every second, she can literally permasnare someone.

Cocho1 votes

Dealing damage to an enemy roots them in place for 1 second. Additionally, Zyra can stack crowd control effects on the enemy, so multiple crowd control spells will apply their crowd control after the previous one.

Seems like they would stack, otherwise whats the points of numbers.

Really depends on the cooldown of her passive, the OP didnt put any. So its either 1.25 secs of root every 1 seconds XD lol

or

1.25 the 1st time, then .25 every other time.

Regardless, you got 2 Ws off for sure, with like 3 autos, summoner 14 they dead lmao!

some balance right there

koshkyra1 votes

This is actually kinda broken... despite some low scalings..

Terozu1 votes

Who hurt you!? That passive... Her Q, how can you snare, and fear someone at the same time? Her W, will snare someone for 1.25 seconds, every second. Her E, 2.5 second snare on everyone around her, that's almost as long as Morg's who has a skill shot. Her R, global. Instant. Between 3 and 5 second snare. Can one shot any jungle monster from full health. Stronger than smite, by a LOT. Do you even have any idea how balance works? This right here, is why Riot won't listen to us; ever.

Paquay1 votes

0/10

Terrible Trundle post.

Calabok1 votes

fail

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