Zyra Rework Idea
Zyra was meant to be a mid laner, but she has recently gone downhill. This rework attempts to fix her at bring her back to the mid lane.
Passive: Garden of Thorns- Dealing damage to an enemy roots them in place for 1 second. Additionally, Zyra can stack crowd control effects on the enemy, so multiple crowd control spells will apply their crowd control after the previous one.
Q: Deadly Spines- Zyra sends a row of spines out in a direction that deal 100/150/200/250/300(+20% AP) magic damage to enemies they pass through. Enemy champions also flee in terror for 1/1.25/1.5/1.75/2 seconds. Cooldown: 8 seconds
W: Rampant Growth- Zyra deals 100/150/200/250/300(+30% AP) magic damage to an enemy and roots them in place for .25 seconds. Cooldown: 1 second
E: Grasping Roots- Zyra roots all enemies around her for 1.5 seconds, dealing 80/100/120/140/160(+100% AP) magic damage to them. Cooldown: 5 seconds
Ultimate: Stranglethorns- Zyra roots every single enemy for 2/3/4 seconds, regardless of range (Includes jungle monsters, minions, champions, etc.). Against jungle monsters and minions, deals 600/1000/1400(+170% AP) true damage to them. Against champions, deals 200/400/600(+100% AP) magic damage over the root duration. Cooldown: 60 seconds
The point of this rework was to improve Zyra's mage potential and move her out of the support role, while maintaining her power throughout the game.
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