Few things about Illaoi (6.9 opinions, Recently noticed damage reduction, Skins ideas?)

TTK Dreadnought··3 votes·2,030 views

I'm an unranked Illaoi main with 121 games with Illaoi alone and a 63% win ratio.


First thing first, i would like to see what people think about the potential 6.9 changes to Illaoi's E. I will quote @Meddler below from surrenderat20

http://www.surrenderat20.net/2016/04/red-post-collection-riot-pls-on-sandbox.html#more

"Hopefully in 6.9. What we're currently considering: Tentacles no longer appear in FoW for enemies Vessel duration cut dramatically (been testing values in the 10-15s range, down from 60s) Vessel state spawns nearby tentacles much faster 3-5s instead of 10s) Tentacles can spawn closer to each other if spawning from vessels I suspect we'll then need to do some follow up balance changes depending on the power impact of the above (or something like it). First thing though is getting an improved structure in place, in terms of how the Vessel state works."

Meddler continued: "Oh, couple of other things I missed, apologies: Killing tentacles no longer allows you to clear the Vessel debuff Tentacles are no longer prevented from spawning if the vessel is recalling"

On the vessel duration, he also added:

"Quote: It's not a nerf. The vessel debuff spawns more tentacles over a shorter period of time. A 3s spawn timer means the enemy basically can never stop moving and recalling during the period is impossible. It might be a nerf, we'll need to look at the power impact after the changes go out and follow up with buffs/nerfs as needed. Big thing for us is getting the mechanics to the right spot, then we can adjust damage etc where appropriate."


Personally i enjoy the thoughts on how its being changed. 60s was sometimes too long if the player wasn't able to kill any tentacles or if i was able to refresh it. Illaoi has a lack of "traditional crowd control" as many people know and her E does a strong but short decaying slow when broken. With the proposed changes, it would give her the ability to "crowd control" more strongly but for a shorter duration (if you know what i mean?). and the addition of closer tentacle spawning from vessels is really nice and helps enable this.

And tentacles no longer appearing in FoW for enemies. THANK YOU FINALLY.



Now onto subject number two. It was recently brought up on the Illaoi Wiki that they noticed a damage reduction for overlapping tentacles.

http://leagueoflegends.wikia.com/wiki/Illaoi?cb=6767

a fellow wiki user did a test and posted results here https://www.reddit.com/r/Illaoi/comments/4esrt9/found_a_post_claiming_multiple_tentacles_do/d231gjx

And i did another test earlier and received the same damage reduction on overlapping tentacles (includes active tentacles and Q)

I searched around, there is no tool tip in game, the wiki edits have not mentioned it, and the champion spotlight video didn't mention anything.

Is this a bug or was this intended and why is it NOT mentioned anywhere i looked.



I know skins dont get released on "set schedules" but i would love to get another Illaoi skin.

Project (with holographic tentacles) Full Metal (with armored tentacles) Galactic (with robotic tentacles)

Any other skin ideas?

12 Comments

PooWho3 votes

So they found a cure for cancer but now the cancer hits harder ;[

TTK Dreadnought3 votes

{quoted}

So they found a cure for cancer but now the cancer hits harder ;[

i find the term "cancer" to be offending due to the fact that one of my best friends past away from brain cancer about 3 years ago. It is a serious medical issue and shouldnt be used to define a topic that isnt related

Other than that. Her current E isnt really bad right now, its mainly the duration that people dislike. They are decreasing the duration to around a fourth of what it was but keeping the strength of it pretty well. Illaoi's strength comes from being a lane bully and a strong teamfighter when left to the will of Nagakabouros

Sorgklaan1 votes

That doesn't give you the right to police others language.

TTK Dreadnought3 votes

{quoted}

That doesn't give you the right to police others language.

I have as much right to state my opinion on how a term is used just as you do in the comment you made. I find it offensive to use "cancer" that way and i think it shouldnt be. i can not stop it from being used in such a way though.

So don't police others if it's going to come off as hypocritical.

Blue Collar Bear3 votes

Hi, I'm a bear. People tell me that bears suck. I don't much like that, and if I tell them how I feel, I could change someone's mind about bears. Honestly, who would think that bears suck? Wait, what? I can't tell someone how I feel about their uncalled for hatred of bears? People really aren't sensitive enough about bears and bear related issues. It's almost like people are telling me that I'm too sensitive and I should just grow a thicker fur coat. Hm...

TTK Dreadnought2 votes

as humorous as that was to read. i would very much like to get back on topic.

PooWho1 votes

{quoted}

i find the term "cancer" to be offending due to the fact that one of my best friends past away from brain cancer about 3 years ago. It is a serious medical issue and shouldnt be used to define a topic that isnt related

Sorry about your friend man, and I just meant it as a joke but I'm sorry.

TTK Dreadnought1 votes

no more comments? its only 11pm NA (cnt). haha

TTK Dreadnought1 votes

bump?

BastionKross1 votes

Illaoi's current E is horrible to play against. A 60 second debuff is far too long, the ability itself is fairly spammable after the recent buffs to it, and the counterplay of "run up to that lane bully, early game centered juggernaut and fight her or spend the next minute taking time off from csing to kill tentacles" turned out to be a less than fulfilling scenario for those hit by the ability.

This is reflected in her statistics. Her winrate tends be fairly low, but her ban rate is fairly high comparatively. That shows that people are banning her not because she's particularly powerful, but because they just don't want to play against her (aka Teemo syndrome). Her frustrating E is most likely the reason for this.

I consider these changes to be a buff to anyone playing against Illaoi, rather than one to the champion herself. Illaoi's power should remain around the same as before, but it will be a whole lot less of a pain in the ass to lane against her.

TTK Dreadnought1 votes

{quoted}

Illaoi's current E is horrible to play against. A 60 second debuff is far too long, the ability itself is fairly spammable after the recent buffs to it, and the counterplay of "run up to that lane bully, early game centered juggernaut and fight her or spend the next minute taking time off from csing to kill tentacles" turned out to be a less than fulfilling scenario for those hit by the ability.

This is reflected in her statistics. Her winrate tends be fairly low, but her ban rate is fairly high comparatively. That shows that people are banning her not because she's particularly powerful, but because they just don't want to play against her (aka Teemo syndrome). Her frustrating E is most likely the reason for this.

I consider these changes to be a buff to anyone playing against Illaoi, rather than one to the champion herself. Illaoi's power should remain around the same as before, but it will be a whole lot less of a pain in the ass to lane against her.

Thanks for commenting.

i agree with pretty much everything you said. However, although her E will be a buff to anyone against her, she does get a buff indirectly by getting stronger but shorter pressure which i think will work quite well with her and will also help more in teamfight scenarios since Illaoi does has issues engaging. But 15secs of a near constant pressure might be enough to help her engage more often

TTK Dreadnought1 votes

4 days later....

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