The Unpopular Opinion about Invasion Onslaught
As someone who rarely if ever plays feature game modes this is the first one in a long while that has exceeded my expectations. I love the challenge of it, and while at times it is overbearing, I love it. I started playing league because of the strategy behind it. I treated it like a puzzle that needed to be figure out, and that's exactly what Onslaught is. What did we do wrong that we can do better this run? If the mode is DESIGNED to be challenging let it be challenging, for the players like myself who love this kind of experience. If you want to say that it is too challenging then maybe try a different strategy. I've beaten it multiple times with myself (p5, 2 golds, and 2 bronzes). So please don't complain about it being too challenging. Is the Velkoz "escort" piece difficult? YES. Is it beatable? YES. Just because you failed a few times, doesn't mean it isn't beatable. Find your mistakes and learn.
Invasion achieved what it was set out to do. If you don't like the way it is laid out, then don't play it. No one is forcing you to play it. Not everyone is going to enjoy every new event that comes out. Some are targeted towards certain groups of people. The most requested rotating game mode of all time is urf; a gamemode that I personally hate because it takes most of the strategy of league of the equation. Just because there is a vocal minority on the boards does not mean that there isn't a silent group that loves this gamemode. So please Riot keep making these types of gamemodes, but maybe without the Velkoz escort section.
The only complaint I have with the whole event is the way missions were handled. There is a more solo oriented section and a more team/group oriented section. What if at the start of the event people chose a path (like we did for TF v GP) and just played that path of the missions, so solo players can keep playing solo, and group players can keep playing with friends.