"Games are shorter and more snowbally than ever"
From League of Graphs:
- Patch 6.22 and before (look at match duration)
http://www.leagueofgraphs.com/img/infographics/patch-6-22.jpg?t=412933
- Patch 6.23 to present
http://www.leagueofgraphs.com/img/infographics/patch-6-23.jpg?t=412933
Prior to Patch 6.23 (for at least the entirety of Season 6 - I checked), ~54% of games ended before 30 minutes, with ~25% ending between 20 and 25 minutes. Since then, the percentage of games ending before 30 minutes has dropped to 39%, with ~25% of games ending between 30 and 35 minutes. Only 15-18% of games now end between 20 and 25 minutes.
What does this mean?
SINCE PRESEASON AND THE ADDITION OF SO MUCH "SNOWBALLING", AVERAGE GAME LENGTH HAS INCREASED BY ABOUT 10 MINUTES.
In addition, all the way back through the end of Season 5 (as far back as I can see the infographs on my phone), the % of games won off of First Blood/First Turret/First Dragon, etc have been consistent within about 2%. If the game were actually getting more snowbally, those numbers would have increased drastically, especially First Inhibitor and First Baron, since those are directly influenced by First Turret and Dragon (if snowballing from the First Turret Blood and Dragons was stronger now than in the past, it would make Inhibitors even easier to get, which would make winning even easier than in the past - not to mention how there was virtually no change in win % when the "OP, snowballing" Elemental Drakes were added).
Now, I haven't seen the statistics from before Season 5 (not sure if League of Graphs just doesn't have them or I just can't figure out how to get to them on my phone), but since Preseason, the game has actually been statistically less snowbally and had longer games on average than it has for at least a year.
So, please - stop the circlejerk.