Sona nerfs again on PBE...

Axxuka··13 votes·1,565 views
1/27 PBE Update

Sona

Base HP  increased to 497.6 from 482.36
HP Per Level decreased to 70 from 77
Base attack damage increased to 52.04 from 50.04
Movement Speed increased to 330 from 325
Base mana regen reduced to 1.6184 from 1.8
Mana regen per second per level increased .13 from .08

With the HP nerfs, the hit the wrong stuff AGAIN. Wasn't she already ubber-squishy already ? Why make it even worse... It won't be better nerf Irelia anymore but Better nerf Sona... So many emergencies to address in balance but they won't care because LCSBIGPLAYS=$$$

Who the fuck is running that balance department. They nerf to oblivion what they don't like and leave them aside until a rework comes Urgot Olaf Elise Diana (months or years later urgh) and don't touch broken LCSBIGPLAYSSTUFF for months too Zed Fizz LeeSin

18 Comments

AnOstrichWithPMS6 votes

these are the same people that nerfed zeds attack speed when he uses 1 auto to kill anyone and doesn't auto at all to farm, not expecting anything at this point

Sailor Mint2 votes

When the issue is split pushing. Reducing the damage of Zed's skills won't let him take your turret slower. High attack speed combined with AA steroids make clean up duty pretty easy. The same nerfs happened to Nidalee a while ago.

Zed is pretty much the assassin version of Tryndamere. If you die to him, you're pretty much asking for it.

exiledFromBadmen5 votes

#betternerfsona

Emmy Cha0s4 votes

No patch is complete without a Sona nerf. It's Riot's trademark, they're literally going to be every patch now. The last was only 2 patches ago, they're becoming more and more frequent. Next, they're going to start increasing in quantity and severity, as this one already shows to some extent.

Meep Man4 votes

I like the mana regeneration late game buffs. Love being a sustain battery and then just poking the balls out of champions. They also reverted the movement speed change. So now I can get to people with my auras.

Caezium3 votes

Zzz... I don't get it. She has low counterplay yes, but by the same logic anyone who right clicks at range, or has point to clicks at ranged is also low in counterplay.

She tends to be squishier than anyone else who lacks the kind of "counterlay" described. A nicely sized AOE stun is all she has left and is what keeps her winrate above 50% because of the nature of soloq. (people tend to group tightly in a way that Sona can abuse, her winrate will faulter if they nerf her ult)

Riot seems to be mistaking her winrate which is soley due to her ultimate at this point, for Sona being powerful. Which isn't the case. Sona is sub par vs. most lanes, with Janna being the only real lane she can fight somewhat well.

This is all opinion of course. (I could be wrong)

Emmy Cha0s3 votes

I'd say your analysis is mostly spot-on and yes Sona has always been a theoretical counter to Janna. However since the 4.13 nerfs, I've heard countless players say she even loses to Janna now too, the champion she was meant to counter hardest. Even in the few pro games she's had, she managed to lose to Janna. This variation of Sona is so weak, even her favorable match-ups are skill-based AT BEST.

Koala Frenzy2 votes

So we'll give her 15 more level 1 hp, only to break even at level 3 and get squishier each level thereafter? Nerf mana regen for the first four levels when she's the most mana starved?

Good thing my autoattack does 2 more damage.

Riot pls.

Abyssphere2 votes

I really don't understand why they're so fixated on Sona of all people. How is she the one champion Riot's balancing team cannot stop obsessing over and trying things with? She is not causing any problems so I can only assume they just detest her playstyle but if that's the case then why did this rework ever appear? It's entirely the fault of the rework making it impossible for her to do anything without building damage that she is doing so much damage now.

Gank in Progress2 votes

how is that a nerf, ms speed is up again, base hp and AD is up, means more early game, slightly less late and midgame. people cry over everything riot does jeez

ZephyrDrake2 votes

[{quoted}](name=Quality PIayer,realm=EUW,application-id=3ErqAdtq,discussion-id=VulLdYTf,comment-id=0008,timestamp=2015-01-28T15:14:22.770+0000)

how is that a nerf, ms speed is up again, base hp and AD is up, means more early game, slightly less late and midgame. people cry over everything riot does jeez

yeah that 2 more AD is going to do so much and that 15 more hp at lvl 1 and that by lvl 3+ she has less hp, while the great power that 2 more AD and 15 more HP gives you early is reduced by the fact that she gets less mana regen for the duration that great early game boost she has now and only gets more regen when she has less hp. The revert of the ms nerf is nice at least... i guess

Miku Lv1012 votes

Actually that is a buff. Think of it this way. Give some points for how significant each one of those are and see if they add up to positive or not. Base HP increase: + 15.24 HP/Level decreased: -42 Base attack damage increased: +8.42 Movespeed increased: +50 Base mana regen reduced: -4.4 (Seems like it should be costlier than that, but I guess not?) MP5/Level increased: +5.76 (Also seems like it should be more significant than that) Total: 33.02. So she's a good bit better than she was before. Mainly because that movespeed is worth so much.

Edit: Oh those mana numbers are MP1 rather than MP5. No wonder lol. Then multiply my values for the mana stuff by 5.

ZephyrDrake1 votes

[{quoted}](name=Miku Lv101,realm=NA,application-id=3ErqAdtq,discussion-id=VulLdYTf,comment-id=000a,timestamp=2015-01-28T16:07:17.738+0000)

Actually that is a buff. Think of it this way. Give some points for how significant each one of those are and see if they add up to positive or not. Base HP increase: + 15.24 HP/Level decreased: -42 Base attack damage increased: +8.42 Movespeed increased: +50 Base mana regen reduced: -4.4 (Seems like it should be costlier than that, but I guess not?) MP5/Level increased: +5.76 (Also seems like it should be more significant than that) Total: 33.02. So she's a good bit better than she was before. Mainly because that movespeed is worth so much.

Edit: Oh those mana numbers are MP1 rather than MP5. No wonder lol. Then multiply my values for the mana stuff by 5.

where are you getting +8.42 increase of base attack damage? "Base attack damage increased to 52.04 from 50.04" that's what it says on the PBE... that's an increase of 2 not 8.42

Miku Lv1011 votes

{quoted}

where are you getting +8.42 increase of base attack damage? "Base attack damage increased to 52.04 from 50.04" that's what it says on the PBE... that's an increase of 2 not 8.42

It was adjusted for one stat being better than another. 1 HP isn't worth as much as 1 AD. So after considering the conversion ratio between the 2, and adjusted for how much use Sona makes of it, that's what I came up with.

SecretAgentHulk1 votes

How did you assign those points? I did a gold value analysis elsewhere in here, and (not counting movespeed buff because it just reverts 5.1 nerf) it comes out to technically a buff until 12, at which point it's a nerf.

SecretAgentHulk1 votes

I didn't think this could be true. Surely Riot wouldn't actually keep nerfing her. Surely there's actually a buff in there somewhere. And...kinda? Because of the 2 AD increase (worth 72g), it technically buffs her through level 11, at which point she is nerfed. I guess the AD buff "counts" because she uses her AA, but to be fair it's not nearly as much as an AA-reliant champion. (I didn't count the movespeed buff because it just reverts the 5.1 movespeed nerf.)

I guess Riot's thinking is that by level 11 she's teamfighting and so her auras are much more powerful because more of the team is using them? I'm not trying to defend this so much as understand it.

EDIT: In that chart, the level 18 total diff + ad buff should be -63, not +63.

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