[{quoted}](name=Wolfram Oxford,realm=NA,application-id=3ErqAdtq,discussion-id=VqqEjwPN,comment-id=00030000,timestamp=2016-04-21T17:12:45.402+0000)
Healthier or not, I don't think Riot should be adding in anything detrimental to their game even it is better than some other component they already have. Besides, critical strikes may be viewed unhealthy at times but it is heavily implemented into the game and is healthier than it seems. If critical strikes were removed ADCs would have no place in the meta, they simply would not be able to keep up with the damage and survivability of tanks, bruisers, and mages.
Oh, of course. What's detrimental to the game is detrimental.
You have me a bit wrong, I was not trying at making any sort of "B is worse than A, so A is fine argument". I know far better than that. What I was trying to do was offer a point of comparison.
We can agree that RNG and Randomness can be quite be bad for games if the game is for any sort of even semi-serious competition at all, right? I'll define it ad-hoc as a problem because if it is implemented in such way that it creates scenarios that can't be accounted for and can hold the greatest control of the outcome, it means that player skill is not the most important thing.
As the randomness is based on dragon spawn, there are a select few scenarios where the randomness would be influential and where a specific strength problem would need to occur and it be a problem compared to regular dragon buffs:
1st is since which Dragon spawns is random, one dragon type having a greater level of power would mean that the power of the winning team of the fight goes an uneven amount compared to the others.
2nd is the one you mentioned with stacked dragons. Where the scenario for randomness to be bad is where stacked dragons buffs bring more power than the unstacked ones like two different dragons buffs have a certain power level that is granted (3+3=6) but you could randomly get the same buff stacked and be more powerful than that (3+3=8).
I brought up Critical Strike because Critical Strike's interaction with the game is rather unhealthy in certain instances, granted limited instances, but it ends up being... let's say, alright (I guess...), because those certain instances don't have an impact that often to make more of a problem.
Critical Strike is unhealthy, but it doesn't ruin the game and it appears that Elemental Dragons instances would be rarer
But Elemental Dragons aren't like Critical Strike. The dragon that is available is available for both teams (it's not uneven) and it can be controlled by other team (Dragon control).
So I do not find that it is conceptually a problem because even though it ends up being a stat, unlike Critical Strike it's a acquired as a result of mutual play, it's not tied to a champion, and it is accountable for.
Post-script:
Besides, critical strikes may be viewed unhealthy at times but it is heavily implemented into the game and is healthier than it seems. If critical strikes were removed ADCs would have no place in the meta, they simply would not be able to keep up with the damage and survivability of tanks, bruisers, and mages.
Actually, that's not true at all. In fact, It's an incredibly easy fix. Riot has even tested the solution to it already; it's in the game right now.
You just change it to a standard damage multiplier instead of the variable proc damage multiplier it is now.