Just want to clarify that zac is most broken and permabaned champ atm
Better hotfix nerf singed
Better hotfix nerf singed
Yasuo is perma banned from Bronze - Gold but that doesn't mean he's broken. When Zac does get through it's not like it's a guaranteed win.
Yes but zac is almost perma banned in master and above in every region and i'm fairly certain he's 100% pick/ban in pro play as well in every region, these are the people they balance the game around. Sure the lower elo hates yasuo but it has nothing to do with him being a free win its more about the reputation his players have (my yasuo vs their yasuo) If the best players in the world aren't willing to risk letting him through that should be a sign to riot that he needs to get some attention.
I always ban him because slingshot is frustrating. I dont like to be jumped on from two screens away. I havent allowed a zac to be in any of my ranked games since 10 bans came out.
Yes but zac is almost perma banned in master and above in every region and i'm fairly certain he's 100% pick/ban in pro play as well in every region, these are the people they balance the game around. Sure the lower elo hates yasuo but it has nothing to do with him being a free win its more about the reputation his players have (my yasuo vs their yasuo) If the best players in the world aren't willing to risk letting him through that should be a sign to riot that he needs to get some attention.
This was exactly my point. If I'm jungle, I don't mind if Zac is banned or not because I'll play him if he's up and I won't be laning if he's taken. I'm also not worried about silver low Gold Zac players. As someone else said, better players will be able to better command a champion.
Also, the game is not balanced around competitive play. It's a factor, of course, but Riot has to balance their game around the 99% of players who are bad like me, not always the 1% like you who are good. That's largely why some of the decisions Riot makes seem weird sometimes; they are using their own statistics (and unfortunately data from their in-house playtesting) to make these kinds of decisions.
[{quoted}](name=Hestia Chan,realm=NA,application-id=3ErqAdtq,discussion-id=VjerFQeO,comment-id=000000000001,timestamp=2017-07-14T15:39:40.858+0000)
This was exactly my point. If I'm jungle, I don't mind if Zac is banned or not because I'll play him if he's up and I won't be laning if he's taken. I'm also not worried about silver low Gold Zac players. As someone else said, better players will be able to better command a champion.
Also, the game is not balanced around competitive play. It's a factor, of course, but Riot has to balance their game around the 99% of players who are bad like me, not always the 1% like you who are good.
Actually that's exactly how riot balances the game and they've said it themselves "To properly gauge a champion's strength in terms of balance you need an even playing field. Outside pro-level play the skill of the player can be a match's downfall as much as the champion. Pro-level play is the closest one can get to an even playing field between champions and thus the best way to analyze where the balance of the system itself stands.
This is not to say balancing for lower levels doesn't happen, but it happens much less because it is difficult to cater to certain skill levels without adversely affecting everyone else." The vast majority of balancing starts at high plat low diamond and goes up I wish i could find the chart they had but they really have no reason to balance around gold or lower. One of the examples used is the Yi can be used to dumpsters people in bronze because they don't know how to play against him but they're not gonna balance yi around bronze when once you hit silver or gold he's useless because the players have a slightly better understanding of the game and that's all the difference it takes to make him no dumpster folks.
Alright, a couple of things. First, Zac's winrate is 52% putting him at a solid 16th place. That means there are 15 champions more worthwhile to complain about in solo Q. Second, making balance decisions based on what the Pro's play is unhealthy for solo Q. Ryze last season and Leblanc this season are prime examples. They both had periods of extremely high pick rate professionally, but suffered in solo Q with winrates well below 50% (Leblanc 45%, Ryze, 40%). Some champions that are strong in professional play are strong because professional teams are incredibly coordinated. A random group of players will not be able to do the same with Zac as a group of Pros.
All that said, I want Riot to nerf or Revert Zac so that I can play him again, but I suspect that Zac's banrate will remain obscenely high until his winrate drops to about 45% or he gets a proper revert.
please read my reply to hestia chan and you're a fool to believe riot cares more about solo q than the lcs. and those champions are poor examples no just because yes they may do better with a team you can communicate with but because they are champions that take a lot of skill to play properly and their difficulty can mean that every time they're picked by someone in bronze that its a loss.
Someone refresh me, wasn't he dumpstered on rework and lost like 12% winrate and oodles of playrate? What changed?
The tank update and the items.
They just released a skin they can't nerf him now, they wouldn't make as much money