A Yasuo Nerf Idea

eMuffin··6 votes·921 views

No I'm not QQing, I don't think Yasuo is op, and I think Yasuo is already fair.

Riot has previously stated that Yasuo is one of the champions that can deal high amounts of damage while being able to outplay using wind wall. The issue is Wind Wall lasts for too long. It should be used to carefully deflect CC and damaging projectiles, but only for a second or two. Currently it lasts far too long and can be abused by negating ranged damage for more than 3 seconds.

I think wind walls duration should start at just 1 second and slowly move towards 2 with each point. It should be used to outplay CC with skillfull timing and not be used to deflect everything in sight even to the point where you can cast it before they use ranged abilities and deny them for a long time.

7 Comments

ReshiKillim2 votes

The only nerf I want for Yasuo, is that the cooldown on dash be increased to 1 second from 0.5.

eMuffin2 votes

I think this would be a good early game nerf, but he loses his functionality if he can't dash often in the late game. So perhaps 1 > 0.75 > 0.5 > 0.25 > 0.1

Legacy Hydralpha2 votes

The dash should either have a larger cooldown or do no damage and be for the utility.

GULAG 4 U1 votes

If yasuo is fair, why nerf him?

...

eMuffin1 votes

It's more for game health and increasing skill cap. It's a negligible nerf for any seasoned Yasuo player.

GULAG 4 U1 votes

I understand that, but you nerf champions for being too strong. The situation you're describing is Yasuo's WW is OP and he's not balanced...

eMuffin1 votes

Its not OP, but it could use some tweaks for game improvement. I'm fine without a nerf. I'm fine with one.

More from Gameplay

More by eMuffin