Support healing/shields are sort of insane atm
One
W heals for like 3 of my autos holding a
, even more damning that it's essentially a free trade from a really safe distance with borderline moderate mana costs (keeping new masteries/runes in mind). Once she gets an
it's like 1/3 to 1/2 of an ADC's health.
is sitting in first while also holding nearly a 54% winrate. Maybe due to her low cooldowns and massive shields without really offering windows for counterplay.
Speaking of which, please Riot, gut this thing already
. Safe, bursty poke which also packs a strong slow (albeit short), a big shield early game, really low mana costs, and a god damn POLYMORPH which is essentially a better silence, which also slows? If that's not a loaded kit, what is?
With the exception of a few melee supports that can abuse Aftershock like
(damage should also get nerfed), there's really nothing they offer once they miss their spells; meanwhile, a decent support will capitalize on that and mindlessly auto and cycle their spells faster than their cooldowns are up. Otherwise, they can easily zone the enemy carry from farming. Because lo and behold, most supports go for maximum AP in the Sorcery tree and therefore deal a good amount of damage. As if it wasn't bad enough you nerfed
's health and the hp you receive.




), shield are another thing though.