7.24b "The tank meta restored"

GarthBrooksXD··1 votes·1,158 views

Look at these patch notes -- http://www.surrenderat20.net/p/current-pbe-balance-changes.html

So the biggest changes -- Damage nerfed for everyone (-3 ad or -5 ap). Poke champs nerfed more (scorch -10 damage and manaflow band cd up).

There's some changes to items to hurt assassins more because ad carries abused lethality again. Also changes to give tanks more damage and adc less power to kill them with last whisper.

Some balance changes to particular champs--

Olaf AD growth increased from 3.5 to 4 Vicious Strikes (W) attack speed increased from 40/50/60/70/80% to 50/60/70/80/90% Reckless Swing (E) cooldown lowered from 12/11/10/9/8 to 8 at all ranks

Does anybody know why a 53% win rate top is getting a pretty big buff???

Miss Fortune Make it Rain (E) cooldown increased from 14/13/12/11/10 to 22/19/16/13/10

Something we've all been waiting for.

Teemo HP growth lowered from 94 to 90 Base AD lowered from 58 to 54

He already is being nerfed by the scorch, universal damage, and manaflow band change. I think this is overkill.

Yasuo MR growth increased from 0.5 to 1.25 Steel Tempest (Q) damage increased from 20/40/60/80/100 to 20/45/70/95/120 Last Breath (R) range increased from 1200 to 1400

The mr growth is very large but otherwise seems like a reasonable buff.

Katarina Shunpo (E) damage lowered from 30/45/60/75/90 to 15/30/45/60/75

Seems hefty.

Jayce Thundering Blow (E) cooldown increased from 15/14/13/12/11/10 to 20/18/16/14/12/10

Jayce has to wait 5 more seconds in between one shotting people.

Heimerdinger H-28G Evolution Turret (Q) H-28Q Apex Turret (Upgrade!!! empowered turret) beam damage lowered from 200/270/340 to 100/140/180

Make Heimerdinger garbage again I guess.

Graves End of the Line (Q) Cooldown lowered from 14/13/12/11/10 to 13/12/11/10/9 Cost lowered from 60/70/80/90/100 to 60/65/70/75/80

Smoke Screen (W) slow increased from 15/20/25/30/35% to 50% at all ranks slow duration lowered from 1.5 seconds to .5 seconds

One of Riot's favorite's getting a buff that allows faster clear speed and graves early ganks to actually hurt. The w change actually makes sense imo.

Brand Blaze (Passive) damage increased from [2% of max health] to [4% of max health]

Brand will be one of the best champions next patch because he is one of few mages who can kill tanks and his ability to do that is amplified here.

Aatrox Base AD increased from 68 to 70 Dark Flight (Q) damage increased from 10/35/60/95/120 to 20/50/80/110/140 Blades of Torment (E) damage increased from 75/115/155/195/235 to 80/120/160/200/240

They're trying to make this champion playable.

There is no Ornn nerf, no Maokai nerf, no Ezreal nerf.

The biggest effects of this patch will be tanks getting to the late game very easily, bruisers actually do get a buff because early poke is heavily nerfed, and assassins get solo'd by supports more often.

11 Comments

SpiritOfOdysseus5 votes

{quoted}

Jayce Thundering Blow (E) cooldown increased from 15/14/13/12/11/10 to 20/18/16/14/12/10

Jayce has to wait 5 more seconds in between one shotting people.

What. Even. Is. This. That's not a nerf... that's a joke. Jayce doesn't spam his E, he uses it when ever he A.) Feels threatened B.) Is ready to execute your ass

neither one of these situations is even remotely cooldown dependant because he stays in his ranged form 99% of the time

[zombie-brand-mindblown]

LethalTempo Jhin1 votes

It's not going to stop him, but.

On PBE, sorcery AD is nerfed, Scorch is nerfed, Manaflow band is nerfed, lethality items are nerfed.

I would rather take it slow..

Jobriq5 votes

How many times can they buff Aatrox before he actually becomes a good champ?

GarthBrooksXD1 votes

really just needs a rework.

Dope Solo2 votes

Its altogether shitty that riot is moving forward with a Trashuo buff.

Nik Nikerson1 votes

I for one like most of these changes.

I also do not understand why Riot won't just nerf lethality for ranged users. Every single AD assassin if melee (unless you want to count Quinn, but Quinn is a weird hybrid champ and I have no issues refocusing her play patterns). It allows you to balance out assassins without giving too much power to ADCs. If you need to give ADCs better ways to deal with armor stacking opponents, you can then feel free to keep Last Whisper in a strong state and allow that to be the go to item for ADCs.

GarthBrooksXD1 votes

some of it does make sense. some is just bizarre though.

Nik Nikerson1 votes

Which parts do you think are bizarre?

GarthBrooksXD3 votes

Jayce, heimerdinger, yasuo mr stat. 55% win rate ezreal untouched. The whole unkillable tank meta with weak assassins is anti-fun, especially in solo q, so I do hate that they are making it a thing again so early in the season.

I think many people would like champs that just never die and doesn't matter if they even int their lane phase aka Maokai, Nasus, Ornn..., to get some kind of nerf.

Like I think, make this game fun. Make tp lower cd so its actually a good play making tool in solo q when ur not on speaker with everyone. Make tanks skill expressive and punishable for mistakes. Don't just make it so its like "oh whatever I just lost half my health on a bad trade, one second while I auto a minion to fix that".

Anyways, I'll still play even if my worst fears do come true. It's just like bullshit when u love to play teemo tho and finally hes good in solo q but then riot does everything to screw him over when he does do well, and they leave champions like panth, jayce, j4 strong forever and don't do anything about champs that are blatantly retarded broken like akali and twitch.

Anags1 votes

All of the Olaf changes were pulled from the pbe and reverted. So where some others. How about you wait until the real notes come out.

Nik Nikerson2 votes

Nothing wrong with talking about PBE changes before they ship. I'm pretty sure everyone knows that they aren't written in stone until they actually ship.

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