New Interface Ideas Y'all would love

Project Riven··2 votes·526 views

Teammate's Summoner Spells cooldown indicator beside their portrait. Same as the ult cooldown but summoner icon with a spiral cooldown so teammates can see if they have flash up before engaging, etc. Lol lack voice communication and it's difficult for teammate to type before engaging, "flash up" or whatever, so this is a good idea to have.

Save options per champion Allow us to save keybinds per champion. For me, different champions have different keys that are smart cast... it's just a pain to go through every time I play a different champion.

Allow locking of target interface The target portrait at the top left of the screen, should have an option to lock in place. It will disappear when target is not visible on map, but will reappear will target reveal themselves. It's such a pain in the ass to always re-click your lane target.

Role indicator during drafting During draft picks (normal and ranked), allow players to indicate their role by having a drop down box or something in their portrait, to indicate where they are going (top, mid, jungle, etc.) Countless times, players choose their champion and go AFK, then confusion begins and can really ruin a composition, significantly for ranked games.

Team builder queue ten players before starting Team Builder should create games whenever 10 players are found that fill each role and accepts the queue. Rather than join a game and wait for roles to be filled (this is a very old style matchmaking, for example, Starcraft and Warcraft 3). Players should also be able to choose more than one role by priority sequence. If Team Builder changes to the way mentioned in this feedback, I think it can easily replace Normal Blind Pick, because then players would join a game, with their role already assigned.

Bump this post if you like even one of them.

2 Comments

KMannnnn11 votes

I like all but the last two.

Putting up a role indicator would just give people an excuse to AFK during champ select and expect the world handed to them after minimal communication.

Team builder putting 10 people in a game takes away part of the point of team builder. Finding people willing to run double jungle or an all assassin team outside of playing with friends is essentially impossible in any other queue. And if they did matchmaking like that, they would be outright enforcing the meta, or at the very least saying "no innovation allowed in this queue."

haxboy1 votes

I like all but the last one, please upvote

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