Honestly.
They should make it so Ivern gets 10~20% less exp from camps. He doesn't fight them, so he runs zero, ZERO risk of ever dying in his jungle. And he only gets low on his first 3 marks. Nerfing exp via the item punishes everyone that focus on other items first (Like 1 jg item gives 100% exp on first spawns but for second spawns you need the other one, and for third spawn you need the completed smite option). This seems like too big a nerf in a broad spectrum. But this is just a one off idea really (I mean he's not even fighting them, why should he get full values? That's the whole point of JG).
Also, stealing buffs level 1 shouldn't be a thing. That's just so stupid. Like if he wants to steal it, make enemy buffs have "charm protection" or some crap where his mark can't be instantly smited and has to wait for the full mark. It's stupid getting ganked by ivern 15 seconds into laning phase because he stole the red buff.
As Qt, Scarra and DLift said, buff sharing HAS to go. That shit is stupid because you can always smite secure it and your laner gets a copy. And for his shield, he needs a fixed 10~8 second CD immune to CDR like Yasuo's Q (were only AS lowers it). Because he shouldn't be able to spam a slowing, damaging shield. EIther keep the damage and a fixed CD or take off the damage.
Like, it's so Ironic that a pacifist jungler is the most broken thing in the jungle right now in terms of "supportive, team" junglers. IMO the thing that has to go Asap is buff sharing, level 1 steals and doing something to his E at least a fixed CD, it doing damage and slow is ok, but every 5~4 seconds? Jesus no. Q and W is fine (hiding epic monsters is stupid though, why did they ever let him do that? 0 Mana
Ult all over again).