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We could do with a "3, 2, 1" countdown ping for communication in solo queue.

Sveenix··7 votes·746 views

Think of a gank from a jungler/mid laner, for example, and they're waiting in the brush for a good moment, perhaps a 3, 2, 1 countdown ping would help going in at the same time and chaining CC better.

6 Comments

Cheeseyoger2 votes

I could see this being good, but at some point you won't be able to say "three seconds from now will be a good chance." At some point you and your team will have to watch for that half second moment when the crowd shifts and you have your green light.

As much of a pain as it can be sometimes, communicating with your team about what to look for before fights is the best way I think. Make sure everyone is on the same page about what to go on and then have faith that they will be there with you when you commit on it

Sveenix2 votes

The main point you said there is "at some point", meaning "sometimes". Those times where it IS useful is why it would be a good addition to the game :)

Cheeseyoger2 votes

Indeed. And perhaps it would be worth adding into the game. The only thing I'm thinking against it is this: We should probably try to minimize how many pings league has to keep communication simple and the controls for said communication accordingly simple. Now, the pings we currently have aren't always appropriate, but when they are appropriate, they are always useful.

You don't always need assistance, but when you do, you can always use the assistance ping. You don't always need to tell people where you're headed, but when you do, the destination ping always fits the need. Similar for the missing and danger pings.

On the other hand, the 3, 2, 1 ping has a weakness. When you want to coordinate the moment everyone jumps into action... It won't always work. It's great for coordinating anything with an arbitrary start time, or a start time of exactly three seconds, but anything that can't be declared concretely three seconds beforehand will leave the team either at a loss for a solid initiation, or vulnerable to the situation changing in an unfavorable way between 3 and 1.

I'm sure anyone who's ever been silenced for 2 seconds, or tried to land a skillshot with a long delay understands just how long 3 seconds can be in a match, and just how drastically a combat situation could change in that time.

I'm not against a coordinating ping to get everyone on the same timing as each other. Holy crap, I'd love it so much! But I'm concerned this version may not be as good as we want it to be.

I think we need something less rigid than a set 3 second timer, but still predictable enough for the whole team to be on board with what's happening. Something that works every time you need to synchronize.

Dr Poro2 votes

A countdown with fixed time wouldn't work unless it's like half a second. Any more time and the movement of your opponents are too unpredictable. What happens if they start running away that last second? You still hold ground or do you go for it immediately?

Something that might work (but still difficulties using it in practice) is a button that you hold, giving a "wait" signal and once you release it says something like "go", similar to a commander saying "hold" and "fire" without a fixed amount of time in between. For this to work, there has to be a way to call off the attack. Sometimes you're just like "wait for signal" and then "nvm".

Prospector Pete1 votes

Or in a teamfight with an Ori or something.

Sveenix1 votes

Exactly :D

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