Does riot have any plans for future in reworking the champion frames & spell hit boxes?
I don't wanna sound mean but this is a really huge barrier to entry for this game. Most of being skilled at this game is learning what real hit boxes are on spells & champions. Idk if it's coding or what but particles on some spells are not even close to matching what actual hit boxes are. For instance I played a recent game as camille and could have sworn I stopped a nasus's back with her W yet it didn't. I thought I may have been mistaken so I re-watched game. I was not wrong. Half of nasus's body was inside the indicators for my W, including his entire back foot sitting well within indicators even when I paused on exact moment of spell use & zoomed in as far as it would go. Is this all just pure lazyness on riots part or would fully defining hit boxes completely destroy game? I can imagine it may put a much larger tax on weaker comps if hitboxes were more realistic. But when things like Ashe Ult on Faker happen at worlds it looks really, really bad for our community/riot as a company.