When is this going to change?
I still think, even when people try to talk me into believing it is not, that Nasus stacks ruin the game experience. The fact that he can easily auto-q-auto and destroy a full health turret is a fact that ruins a game completely. I mean you can do very well and win if you stop him in lane phase, but Nasus players know this so they call their jungler. Now you are 2v1 in lane, Nasus gets some stacks and jungler leaves. From that point on he can be killed, stopped and on. But you will have to focus him so much, a champ that is a tank. While his team goes to other lanes and push. Therefore the decision: stop Nasus from insta destroying your turret or stop the team from pushing to nexus. I don't know maybe I'm not seeing it yet, but that little detail about Nasus game play is pretty... overpowered.
+
or
+
for main carries
for Physical Damage fighters and
for Magic Damage fighters
Tell everyone with