I Propose That Turrets Should Deal More Damage Per Shot When No Minions Are Present.
Now I know a lot of you find the damage lacking but I do think it's slightly justified if the enemy has minions under the turret, how ever I do find it terribly frustrating (I am a tank main) that diving someone ( even teams ) under a turret without minions is mostly risk free if you have a little bit of health and armour ( In some cases neither).
I think it's time to make diving low enemies more risky and make outplaying enemies under towers more rewarding. So no more getting 4 man dove bot lane when they have no minions and one person tanking 4 shots and still not dying. No more being dove top without a second thought just because you're low, now when you outplay someone when they're diving you they might actually die instead of just killing you and walking out. Now what I propose doesn't affect strategic dives with minions and etc it just gives players more to think about like clearing a wave during a massive teamfight so that the tower will do increased damage and things along those lines.
Turrets are meant to defend you and the same way they're tankier when no minions are present they should deal more damage as well when minions aren't present as a way of protecting you and fulfilling their purpose of being turrets.
**SKIP TO HERE FOR THE PROPOSED CHANGES <------- ** I propose adding a new passive so it would look a little like this instead. Unique Passive - Warming Up: Turrets gain 40% damage each time they strike a champion (Max 120% bonus damage) Unique Passive- Fired Up: Turrets gain 50% damage each time they strike a champion when enemy minions are not present (Max 200% bonus damage)
I look forward to hearing the communities thoughts on this