A healthy nerf to Sated Devourer

RespectPlus··4 votes·550 views

25 stacks: Every **fourth **basic attack will be a phantom attack that triggers on-hit effects twice. 50 stacks: Every **second **basic attack will be a phantom attack that triggers on-hit effects twice.

You can stack a little faster [25], but the effect will be 2x weaker Then with 50 stacks will be the Sated Devourer that we hate

4 Comments

biologist111 votes

I have a possible different solution on nerfing sated devour. Buffing poacher's knife making counter jungleing more rewarding effectively nerfing devour but of course sated devour junglers could do this to so just an option they could take

Kaeblen1 votes

lets do both: except, lets leave item 3930 at 1 phantom hit every 3-4 attacks, and NOT upgrade it again.

windwolf7771 votes

{quoted}

You can stack a little faster [25], but the effect will be 2x weaker Then with 50 stacks will be the Sated Devourer that we hate

Interesting idea. But if it was nerfed this way it should stop stacking damage at the current 30 and have status of the item changed to something like "gluttonous": full, but demands more sacrifices until sated" or something like that possibly?

RespectPlus1 votes

Oh, nice idea Having an additional 20 magic dmg when reaching max stacks will actually be a buff :/ So, it should stop stacking dmg at 30

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