Gangplank’s early game is getting way too safe
GP player here (he’s in my top 3), so I’m not trying to complain about how “GP is OP” for my own benefit.
First off, yes, Gangplank is very vulnerable to getting dived by the enemy jungler under tower. But in a vacuum, 1v1, as long as I play properly, I feel like my lane opponent doesn’t really get a chance to punish me.
The number one problem with GP and why he’s so strong right now is his barrels, more specifically the fact that he isn’t punished for misusing them enough.
I can put one point into my E, and get 3 barrels instantly. I can sit on one barrel while I Q my opponent/ minions over and over again. If my opponent gapcloses and destroys my barrel before I can, he just outplayed me. So why, instead of him having an opening to go in on me, can I just walk backwards and put down another barrel? If I have full barrels, he has to outplay me at least 3 times, and all this time, my barrels are recharging.
There are a couple of ways I think this could be addressed.
-
Make the amount of barrels GP can hold scale with how many points are in E, so that GP has to choose between Q damage, cooldown, and plunder gold vs. extra safety. You can choose to get to your late game hypercarry state faster, or you can play it safe, but you shouldn’t be be able to do both.
-
(I think this is better) Up the recharge on GP’s barrels and only give him one when he skills E. This way Gangplank can actually follow up when his jungler ganks for him and has some offensive options for early game play making, but is still punished for not getting good barrels.
Part of the reason GP is so strong in Solo Q is that fighters don’t do as much damage early as they did last season, with the removal of Fervor and the addition of PTA. That combined with the fact that people are optimizing GP play and are figuring out how to stay safe. So fighters getting more damage might also be good.
(I like Jax as well and I’d like to be able to win on someone other than GP pls rito)
his unstoppable W until they remove it, better dueling if played right(% damage is very annoying if he lands an auto)
deals way more damage with his Q constantly poking and can win with his wombo combo e,w q autos. Good at poke-( you'd need a lot of MR)
Just don't fight her
Can poke with his q and very mobile, has ranged attacks, his GNAR!!! gives him good CC to duel-(though hard to use)
Really mobile and can dodge those barrels if good enough, has a shield that'll help till mid game, where GP shines, outduels anyways, his E could also stop your shot, but it'd be a waste to block it most times-(though will feed because they get tilted)
Incredible poke with his E, dealing 200 damage if maxed out first and can way, way way more deny minions making you having to Q to get cs, great shield on W that'll make you deal no damage or take damage if exploded and his Q will catch you out especially if you don't have "Cure Scurvy"-( Can be poked down though because of his w cooldown)
No brainer
Constant stuns and great mobility, has a strong passive shield, good sustain especially with her healing on her Q (it's Q right?) Her ult can trap you too if you push too far.