Can someone explain why this Hecarim did so much damage.
I ain't salty. i just want to know how he dealt more damage that anyone on his team with tank items.
I ain't salty. i just want to know how he dealt more damage that anyone on his team with tank items.
Being 18/4 probably is the biggest reason. And Hecarim doesn't need to build full damage to do a lot of damage. His ult is pretty high already.
Well before he got to that point in the game I'd say he'd had only a Triforce and his jg item but he would charge in with e and like half health my adc which I guess is normally but he bursted my renekton with no problem and he didnt even ult.
How often did he use ghost? Movement speed amps his AD. That and your Renekton was very behind.
fed, thornmail/cinder, probably waded through your team while dealing moderate AoE dps for a long time
That's true but around early to mid game back when he only had a triforce he would invade me, me being shyvana I would straight up ult me to prepare myself but his E wouldn't cancel when hit my knock back and it would hit me doing a ridculous amount of damage and long story short I quickly learned not to 1v1 him.
Ahh I did read the tool tip and at full charge his E does about 300+ damage with a nice ad bonus so I guess I kind of have an answer. I may just look back into Hecarim I could never play him like that.
Trinity Force doesn't scale with other damage items, so you can spam it and his q (? i dont play hecarim) to deal loads of damage with just that. Thornmail's damage is counted in his damage as well.
I'm not really sure why he would have dealt more than Jayce but my guess is he was fighting a lot more
He was out ganking a lot but it was just really baffling to see him doing so much damage with just and e(before he had any item other than triforce and his jg item
You have lots of tanks and bruisers in your team so the longer Hecarim is able to stand in a pack of people to AoE with both Q, W and cinderhulk the more the damage will ramp up. It's like Morgana's pool where it can add up to a shitton of damage but doesnt really do that much during each individual encounter as it slowly ticks away at people's HP.
Hence his 11k magic damage done, which is mostly just from the spirit AoE, cinderhulk and ult, meaning he's just slowly AoEing a ton of people constantly for low damage (except ult). Ive had games with similar stats and magic damage is much lower: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2359454920/38315864?tab=stats You guys just got heavily AoE'd by cinderhulk and spirits during drawn out teamfights or hec vs tank skirmish
EDIT - forgot about thornmail. That probably added quite a bit to magic damage too. With higher kills and assist than my game and about even damage, he's likely not just bursting people down but his team doing a lot of the damage and he's just finishing people off and running down teamfight survivors
His physical damage is high as good Hecarim players will use rampage (Q) during devastiating charge (E) since his increased move speed increases his AD, so his Q damage modifier is much higher with move speed, which also AOEs people.
Also his damage healed is high due to the AoE, where if everyone is stacked close he can just hit spirit and the slow ticks from W and cinderhulk damage will count on everyone and heal him up, on top of the damage his allies are doing.
The real issue was in your team comp where you guys have VERY LITTLE CC, no poke and all short ranged so he's able to waltz in and out of your entire team at full health and walk out whenever he wants, while their team has a ton of CC