Something I'd like to see change
The game used to be all about who got fed and snowballed the hardest, I get the idea behind nerfing certain champions and gold rewards to not allow this and to promote team play
but the problem is almost no one statistically has the time to learn this game the way it should be played, all that really happened is you gave the worst player on the team the most power, a feeding teammate will carry the enemy team so much harder than someone on their team getting ahead early, for example I was just ahead very early, 3 kills at 2 minutes, farming up, my jungler keeps going to the same spot in the jungle and dying, gets a lux and a zac uber fed by about 20 minutes, i'm also fed, but i can't kill them both at the same time, rest of my team is neutral, rest of their team is neutral
why is my entire game decided on a guy who had no business even being near shallow water unsupervised?
can we navigate a little back toward solo carrying again and end up somewhere in the middle?