Why hasn't Riot considered changing Yasuo's ultimate armor pen to scale per rank of ult?

Deftsuo·5/23/2017, 8:02:15 PM·26 votes·2,846 views

It seems following the mid-season update Yasuo's ultimate bonus armor penetration went untouched when other penetration items lost stats and tank/bruisers items lost health, but increased in resistances. I main the champion (feel free to devote for this reason and this reason only), but playing against it, the 50% bonus armor penetration is quite powerful early-mid game when he had crit components for PD/Shiv or PD/Shiv themselves. (either 20% crit with brawlers glove, 40% with zeal, or 60% with PD/Shiv) he is getting the bonus armor pen (which lasts for 15 seconds) on a sizable portion or majority of his auto-attacks or Q's depending on what items he has early-mid game.

In my opinion, it should scale with each rank up of his ultimate, starting at say, 20, then going to 30 at rank two of ultimate, and then 40 at rank three. This would put it in line with other penetration items (while still being better than LW build paths by 5%). If Riot wanted to keep the 50% bonus armor penetration for later in the game, they could do 20-35-50, at each respective rank (or even 30/40/50 as someone from /r/yasuomains suggested). I think this would allow better counter-play for top-lane (since that seems to be the problematic lane) since he wouldn't be able to duel tanks so effectively with only PD/Shiv components or PD/Shiv themselves. Even more so with Zeal and IE being cheaper. I believe this would bring him more inline with the meta and other picks at the moment, since he gained a ton from the mid-season update while losing very little. This is the one thing I'm surprised Riot has left untouched for all these years on Yasuo, and if they move forward with other nerfs, I highly encourage them to consider this change before messing with his Q, W, or E again.

51 Comments

Doctor Jarvis5/23/2017, 8:04:06 PM12 votes

Because it already scales with game length. 50% bonus armor pen at level 6 is, like, nothing, but at level 16 is quite a lot.

Asayake 5150glow5/23/2017, 8:04:03 PM3 votes

Yasuo gets fucked hard enough by armor already when he doesn't hit his R, he doesn't need this...

LeagueOfJhin5/24/2017, 1:19:34 AM1 votes

I main Yasuo no bias I agree with this

Darth West5/24/2017, 4:22:07 AM1 votes

What does it even matter man?

He will be perma banned anyways with this community..


Good idea but people will still perm ban him..

Irelia Bot5/24/2017, 4:35:46 AM1 votes

so something like 25/35/45%?

Troll for Trump5/24/2017, 7:06:06 AM1 votes

Because it only works on crits, which are costly in terms of gold. At lvl 6, he'll have crit, but not that much

The Whamboozler5/24/2017, 10:03:12 AM1 votes

Hush.... Yasuo is the reigning king of the champs riddled with free stats. Riot wants it this way, so that people can look at his base stats and say "Oh man, he's balanced... look how weak he is!" Oh wait lol, free health, free crit, free AS, free armor pen, no mana, no cooldowns.

Leaf on Bush5/24/2017, 10:18:11 AM1 votes

If your goal is to adjust him according to the item changes, the percentage should be lowered by the same amount on all 3 ability levels. There is absolutely no need to add extra "scaling", since it's percentage armor penetration, which already scales with your enemies armor and also with how often you critical strike yourself.

Your suggestion goes far beyond compensation.

GULAG 4 U5/24/2017, 8:07:05 PM1 votes

It doesn't do anything. It's a pointless nerf. Nerf E's rank 1 cd is much better.

DunkinNoobs5/23/2017, 8:52:31 PM1 votes

It already does, in an indirect way. Since it's bonus armor pen, it will naturally become more and more effective as the game goes on as champions get more and more bonus armor. At lvl 6, most champs will have 40 bonus armor at most, meaning he penetrates 20. At lvl 18, many tanks can have over 200 bonus armor, making Yasuo's ult penetrate 100 or more.