Possible Improvements to Solo Queue Issues for All ranks!

HaitianSensation·6/9/2016, 6:51:03 PM·1 votes·386 views
HaitianSensation - Summoner search results - League of Legends

Hello to the League of Legends player base, Riot, and all gamers out there!

I go by HaitianSensation and currently a Platinum player in my 3rd year of league of legends (competitively speaking).

I think I have a possible improvement for the current state of our solo queue. First off, let me start off by saying that the changes that were made to solo queue over the years have definitely improved the game and I thank Riot for their efforts and believe they are moving in a positive direction. Secondly, this is just a suggestion, I thought about it for a long time and figured I would share, there is no point in complaining and not bring a solution to something you care about.

I think we should revamp the solo queue system to add some of these adaptations. I once heard that Korea has a similar system for their gaming community.

  1. Your account should be linked to your Social Security number or some type ID that only allows you to have 1 (even maybe 2) account(s) in total. There is no need for people to have 19 accounts for league of legends. All these extra accounts do is create "smurfs" that ruin the game experience for other players. This would help eliminate all the account boosting/selling and would allow new players to learn the game at their own pace against people of equal skill level as them. This also forces players to care more so about their only account and not give up and not have the attitude, "well this is only my smurf, I don't are, I afk". The huge upside to implementing this change is that higher elo players can now strictly play with people around f their skill level and not have to wait 10-60 minutes for a queue. This also helps improve solo queue which can translate to the competitive scene. Since you actually get to play at a higher level and learn from the game, the professionals will get better practice. This also helps those players who care about climbing the ladder in hopes of becoming a professional to deal less with players that do not care.

  2. I think the general idea of players getting LP based off your "team's performance" is a little overrated and unfair. There is only so much you can do with pings and typing in a game that is constantly in motion and has some players using voice chat systems. With that said, I feel like we should look to use our current grading system as a way to allocate the amount of LP each player gets (and not leave it to win or lose). For an example, I lost a game where I earned a S+ grade on bard with a score line of 6-5-38, but lost the game and lost the same amount of LP as another player on my team who had a score line of 5-17-16 on Kayle. Now I know we all have bad games once in a while, but we should not be punished for the one time that other player(s) had a bad game or just chose not care. This is not to say that someone from the losing team should gain LP while his teammates lost LP, but maybe not lose as much. Maybe lose 10 LP instead of 23 when you put your heart and soul into the game.

  3. With more than 120 champions in league of legends I think it is time we got two more bans on each side. 10 will not ruin the game in my opinion. It also allows for more unique picks and not the same champion pools being shown. We can easily give each player a ban along with the current format.

  4. I also feel like we should not automatically lose our promotional games for dodging or the (client bugging out). Also, I feel like for promos, everyone playing should be in promos to make it more competitive (that is just an evil suggestion tho xD)

In all, thank you for taking the time to even scan through this long post. The suggestion listed above is not perfect by any means, but just an opinion/suggestion. Good luck on the rift everyone!

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