This gameplay oddity with FQC as an item.

For Carthage··4 votes·476 views

So immobile champs have largely been accepted as being inherently weaker due to being immobile, right? They're basically artillery cannons that need to be peeled and protected.

So you exasperated their weakness by putting an item in the game that solely affects them the most. Champs with a lot of mobility in the form of abilities aren't that hurt.

Couple this with the fact that it's employed by and large by mages whose counterplay is dodging their abilities, which the powerful slow from these ghosts makes it really hard to avoid.

So you strengthened some of the most powerful champs in the game against their own kind while doing basically nothing to affect their primary enemies.

I don't understand why this exists. Yes it was in the game before as Twin Shadows, but the slow was 2.5 seconds at all ranges, which meant if you got hit, yeah it'd screw you if you were already close. But now it's being upped to scale to 5 bloody seconds of being slowed, which for anyone without a leap or a jump just screams, "Ha, you're boned. Might as well sit there and cry." I really do not think I should be seriously debating blowing my Zhonya's on something that does absolutely no damage just because if it touches me I'm almost guaranteed to die from the ensuing dogpile.

To explain: From a gameplay perspective, this makes no sense. It makes easier targets of champs that are already easy targets to begin with while being used by champs that do much better against easy targets. You've made an item that is used by one group to kill the same group with the only reasonable counterplay being... using the same item to counter itself. You see why this item is fucked up?

The worst part is that it's cheap and it tends to pay for itself. Twin Shadows was an item you had to commit to buy and be ready to face that period of weakness beforehand - the new FQC can be picked up within the second back, and I've seen it picked up on the first back.

Maybe the problem is that it's just too viable to pick up outside of a supporting role - in which case, why not remove the passive gold over time and just up the amount generated from poking people?

7 Comments

SaltyKracka1 votes

As you've noted, the reason everybody and their cousin is picking it up is because of the active.

4 seconds of 40% slow at ridiculous range is very very OP.

Athenes Lulu1 votes

Don't forget FQC active has 60 seconds CD. Sixty seconds. ONE MINUTE. Dude, that's more than excessive, don't you think?

Just make the active CD to 120 seconds and it's no longer as broken.

Kitten of Evil1 votes

It's a combination of several things.

  1. The buffed TS active is very strong, as you pointed out.
  2. It is still the cheapest 100% mana regen item.
  3. It gives you gp5 so it helps pay for itself.
  4. The cost of many core AP items was increased and AP item build paths are now awful (you have to sit on 1100g to finish Luden's, 1050 for Zhonya's, 1265 for Deathcap, 950 for RoA, and cheap combine path items like Morello's and Liandry's were also nerfed by 200g each). It's not surprising you'd want to rush a mana-fixing item that also provides income.

Compare this to the combine costs of Infinity Edge (625), Maw of Malmortius (850), Essence Reaver (400), Death's Dance (525) and Runaan's (300).

The Deckowner1 votes

it is a pain in the ass, i had games where enemy mid and support built fqc first item and i was completely fucked as a jungler, they can just walk to the river and spam this shit's active and it will cover most of my jg area and they know exactly where i am.

even when i suprised them at moments when they didnt know i would gank, they can immediately use the active and boom 40% slow for 4secons on 2 people guarentee hit, easy escape.

Catastrop1 votes

Lux item 3092 Never had a problem with her, but with this item, juking snares is impossible unless the Lux is a retard.

DeathBurst1 votes

Technically, if you are slowed for 5 seconds, you are far too away to be in range of their spells.

For Carthage1 votes

Not too far away for them to hunt you down and kill you. At 40% reduced MS for 5 seconds as well as being revealed, you certainly aren't going to be elsewhere very quickly.

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