Skarner vgu - Can he be made into a proper venomous fighter?

Predatorator·7/3/2019, 2:27:02 PM·2 votes·2,135 views

So we got venom/poison on ranged champions.
What if Skarner's vgu changes him into the first melee venomous champion? Like, his fight pattern would revolve around injecting venom into his victims as many times as he can to weaken/kill them, and his skillset could be the tools that aid him in doing so (holding the enemy, closing on them, etc.) + some proper scoprion moves. R would be the same. Thematically it makes sense. It's not really detailed, but i just wanted to discuss the concept =)

17 Comments

Tormentula7/3/2019, 6:30:03 PM2 votes

The weird thing with skarner is they made his 'venom' more of a magical crystal thing, like its not a true toxin it just mineralizes (is that a word?) what he stings, which is only seen during his E auto proc. His R has a beam dragging them that mineralizes his prey (on the outside of their body btw), meaning its not an injection of venom its more like a magical power.

Would like them to put more emphasis on him being a scorpion rather than a being that happens to be shaped like a scorpion.

Variks the Loyal7/5/2019, 8:37:03 PM2 votes

Scorpions, especially big ones, aren't really all that venomous. They're better known for overpowering prey with their claws and powerful armor. Skarner fits better as a 'run down' Juggernaut, like Udyr or Volibear, that locks down and destroys a single target with his claws and stinger than one who focuses on envenoming enemies.

Chembaron Yamada7/3/2019, 3:13:20 PM1 votes

the first melee venomous champion?

Singed Am I a joke to you?

SEKAI7/3/2019, 3:32:00 PM1 votes

https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/99/9947f5e81bfa9193c64455fc938c32ac3756dec1_full.jpg

Unrelated, but here is Venomancer from the original DotA mod (uses I think a custom made Hydralisk (Starcraft) model).

Void Kaiju7/3/2019, 3:42:41 PM1 votes

Darius kinda does that although it's "bleed" instead of "venom"

Shahamut7/5/2019, 2:04:16 AM1 votes

I have suggested many Skarner reworks/partial reverts, and Crystal Venom was a thing I used in them:

Passive: Crystal Venom

Every 6/5/4 attacks (levels 1/6/11) Skarner strikes with his tail, dealing X% of his targets max HP over 1.5 seconds. For the duration, a target inflicted with crystal venom is weakened, dealing Y% less damage.

Q: Crystal Slash (Pre-juggernaut) Base damage plus bonus ad scaling, with additional magic damage while charged. Charges last 5 seconds and all fall off at once, can hold up to 3 charges, charges also grant MS/AS per stack.

W: Crystalline Exoskeleton (NEW-ish) Skarner charges his body with Crystal Energy, granting him a shield, tenacity, and increased movement speed for up to 6 seconds as long as the shield holds. Skarner shield has a base value, scales with max hp and AP.

E: Fracture (newish) Skarner fires a beam of crystal energy dealing magic damage and slowing all targets hit, marking them for 5 seconds. If Skarner auto attacks a marked target, they are stunned for one second and restore mana to skarner, increased vs champions and large monsters.

R: Impale(Same-ish) Skarner imaples a target dealing damage/supressing/dragging etc. When the suppression ends (cleansed or duration ends) the target takes additional Magic Damage and is affected by Skarner's Crystal Venom.

Very simple, but effective rework.