Apparently finding ideas to make skins for Xerath is hard.

Predatorator··44 votes·13,924 views

So here are some concepts, some from myself, some from the boards:

Dark Star Xerath: there's even a wonderful concept ( https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/JAgAUXGU-skin-idea-dark-star-xerath?show=flat ) made by SlownD. Dark themes suit xerath particulalry well, due to his personality and story, and shooting deep space energy would fit him like a ring;

The new Dark Cosmic line is also so fitting for Xerath: being so powerful, he could manage the power from both Dark Star, and Cosmic Reaver.

Archlight Xerath: one of the most evil characters in LoL trying to redeem himself? White and gold armor, white particles with symbolism and plummeting dark forces shooting blinding light arcanopulses, or purging them from the skies with celestial arcane barrages;

Harrowing/Haunted Xerath: i mean, his armor is a sarcophagus, just make it creepier with some dark material/monstrous insertions, slap some green/light blue spooky particles, let him unleash his spooky magic while ulting, et voilà, you just found a skin for the next harrowing!

Mecha/pulsefire Xerath: i just need a good mechanical/robotic alternative to Battlecast Xerath. Armor transforms as he casts his spells (to each spell his form) and returns normal after the cast: it'd be so cool to see him transforms while comboing. Orange/yellow particles, and you're good to go.

Void Xerath: this one may be a little bit trickier, but with the organic armor, and tendons or alikes keeping it in place, Xerath should still look quite Void-y while casting purple colored spells!

An ascended Xerath skin would be top of the top, however i don't have any solid concept to go from =/

Battleboss Xerath: like seriously, already playing against xerath feels like a boss battle, where you got to close on him dodging everything he throws at you. he was even the boss in ascension mode, how about that!

Elementalist would be cool too, Q could be a concentrated ray of wind, W water from above, E some kind of lightning, and R could work as a volcano erupting. or you could switch between R and W

also Program, but he really fits well into any tech-y theme, just switch his sarcophagus armor with some metal, slap some cool VFX and there you go

Edit: with Stars Shaper, we went with the idea of a magic lancer xerath: His q could be a spear that stretches as j4's does (maybe he juggles with It as charging animation?) His w can a spear falling from the sky E could be another type of spear, or a morning star. R could be javelins His armor could be like the Lancer zero skins, or made up with weapons and blades, like a moving armory

Also, i'd love if a skin could be made out of his concept art, those black and white particles are really nice:

https://imgur.com/a/xHXJ3Es

46 Comments

Kelg9 votes

I want the human Xerath from Azir's lore as a legendary or ultimate skin, that would be pretty cool.

Predatorator7 votes

{quoted}

I want the human Xerath from Azir's lore as a legendary or ultimate skin, that would be pretty cool.

i wouldn't have any problem with that, but given he'll have cool vfx (maybe electric, for the nostalgia), he has to have an ascendend form at some point. Otherwise you'll just get pre void kass/professor ryze with custom vfx, which looks underwhelming to me.

Kelg7 votes

{quoted}

i wouldn't have any problem with that, but given he'll have cool vfx (maybe electric, for the nostalgia), he has to have an ascendend form at some point. Otherwise you'll just get pre void kass/professor ryze with custom vfx, which looks underwhelming to me.

here's what he looks like for reference: https://i.imgur.com/fHBZsww.png[]

Predatorator3 votes

{quoted}

here's what he looks like for reference: https://i.imgur.com/fHBZsww.png[]

ah yes, from the retcon! i like him this way, that'd be a good base...i still want him to "ascend" at some condition tho. that would make a good legendary/ultimate

mrmeddyman1 votes

{quoted}

here's what he looks like for reference: https://i.imgur.com/fHBZsww.png[]

They won't do it because it messes with the silhouette way too much. Turning Xerath from a blue glowy man to a human would throw people off.

Predatorator1 votes

{quoted}

They won't do it because it messes with the silhouette way too much. Turning Xerath from a blue glowy man to a human would throw people off.

How? maybe he could float as human too. Also look at GGMF, she looks so different than mf, yet it still works. most legendaries/ultimates look really different from base model usually

Larriet4 votes

I understand it's a meme that everyone hates them, but I think Program Xerath would be pretty cool.

Predatorator1 votes

{quoted}

I understand it's a meme that everyone hates them, but I think Program Xerath would be pretty cool.

program can be good, but i'm not very excited seeing the other program skins. Thing is xerath can fit most mechanical themes, if not all. change his sarcophagus armor with "x mech armor", apply custom vfx and you got a decent robotic skin

Chromatic Eagle3 votes

It’s not hard to find ideas, but either it’s hard to make skins for him, or they don’t want to.

Predatorator4 votes

[{quoted}](name=Chromatic Eagle,realm=NA,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0001,timestamp=2019-06-12T20:43:31.781+0000)

It’s not hard to find ideas, but either it’s hard to make skins for him, or they don’t want to.

I'd jump on the "they don't want to" train, it's hard to justify otherwise.

The Ecdysiast3 votes

It's not hard to make concepts for him. They'd make them, but people refuse to play him because he's just a less reliable Lux in pretty much every way:

Instead of a damage-oriented passive like she has, he has an outdated mana-restore passive in this era where first-buy items grant 600 mana. In the same vein, he may have more AoE damage for clearing waves, but it's offset by his mana costs thanks to their refusal to adjust them and his passive for the modern game.

His method of self-protection is a single-target skillshot stun that stops on the first enemy hit instead of a shield.

And his ultimate requires a lot more setup and precision, and is far easier to escape. Nevermind the fact it can't be properly combo'd from his other abilities since it takes far longer than his CC lasts.

For someone with unlimited arcane power, he sure doesn't show it by how slow and poorly put together his kit is.

Predatorator1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=000a,timestamp=2019-06-13T18:53:14.676+0000)

It's not hard to make concepts for him. They'd make them, but people refuse to play him because he's just a less reliable Lux in pretty much every way:

Xerath gets more effective range and raw Power for being less reliable. He's the true artillery champion, and i think he should be balanced that way, because that Is what xerath mains are looking for.

Instead of a damage-oriented passive like she has, he has an outdated mana-restore passive in this era where first-buy items grant 600 mana.

His passive is what keeps most of his kit the way It Is now, but that is to give the enemy more windows to interact with xerath. Lux got his passive to pop with aa, xerath needs the mana. Sure champions got more ways to interact with him since s4, but i don't think he'll get his passive reworked. Right now he's balanced, and more champs need such attention right now. What would you change his passive into? I was thinking at something along these lines: "Every x seconds xerath basic attack restores x mana, and increases his abilities range/max mana /etc by x units" bonus stacks through the game, so It would be balanced to be relevant after laning phase. Or "every x seconds xerath basic attack restores x mana and After x seconds increases damage of his next abilities for x seconds"

In the same vein, he may have more AoE damage for clearing waves, but it's offset by his mana costs thanks to their refusal to adjust them and his passive for the modern game.

His method of self-protection is a single-target skillshot stun that stops on the first enemy hit instead of a shield.

Shield would be pointless unless we're talking about a huge value: once they jump on you, you're dead anyways. Xerath E is also a powerful engage tool. Normally you should play so safe that hardly you'll shoot It point-blank The way it's designed is to enforce both you strenghts and your weaknesses.

And his ultimate requires a lot more setup and precision, and is far easier to escape. Nevermind the fact it can't be properly combo'd from his other abilities since it takes far longer than his CC lasts.

His ult however deals a ton more damage, and in late you get 5 rounds of It. Also range Is larger. I agree something should be explored to make It to better synergy with the rest of his kit

For someone with unlimited arcane power, he sure doesn't show it by how slow and poorly put together his kit is.

I actually commend riot for releasing such a balanced and yet reasonable rework, looking at their latest trends. Can more be done ? Probably yes. Is it that necessari? Not really

The Ecdysiast1 votes

If you think it's unnecessary to give him changes, then you're part of the problem.

His ultimate is like Gangplank's. Sure, on paper it deals more damage than Lux's. Hell, Gangplank's "deals" more damage if you completely ignore the fact people won't be standing in it the entire time. But over the course of a game, because it's more reliable and has half the cooldown, Lux's will deal more damage. In fact, it won't have to deal as much damage, because she can end a game much earlier than Xerath can.

Predatorator1 votes

[{quoted}](name=The Ecdysiast,realm=NA,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=000a00000000,timestamp=2019-06-13T23:51:09.419+0000)

If you think it's unnecessary to give him changes, then you're part of the problem.

His ultimate is like Gangplank's. Sure, on paper it deals more damage than Lux's. Hell, Gangplank's "deals" more damage if you completely ignore the fact people won't be standing in it the entire time. But over the course of a game, because it's more reliable and has half the cooldown, Lux's will deal more damage. In fact, it won't have to deal as much damage, because she can end a game much earlier than Xerath can.

allow me to better word my thoughts, it was late and i was tired: let's start from the fact that since his rework, xerath is balanced, healthy, he's played consistently by a decent amount of players, has a winrate slightly less than 50% and has never gotten major changes aside from the mage class update. and it's remarkable that he retained these features through 6 years. this is one thing i'm convinced about.

with that being said: can changes be done to him? Sure. increased mobility and target access, increased sustain, plus overall increase of damage output from almost all champions sure have made things difficult for the skillshot-reliant xerath. however lots of people who play him are interested in his playstyle, and most likely don't want his overall safety to be buffed. so best way to buff him is to better reward him at what he does good. some of his skills already do that: passive gives you double mana back if you successfully aa a champion; keeping distance while charging Q makes it harder for you to be jumped on, or it allows you for those cool snipes; W rewards you for being accurate, by dealing more damage, and a heavier slow, and sets up his combo; E stun duration scales with distance;

R well...R gives you extreme presence across the map with it's range and potential damage, and comboing it with other's cc makes it deadly. if you manage to hit all of the rounds at lvl16 that's one carry down. i get that the way R rewards you with positioning it's a bit blurred beyond "if you position well and hit everything you'll surivive and deal tons of damage" (everyone knows you're not supposed to hit an entire barrage anyways), But it was supposed to be worked on shortly after the rework =/

So what can be done to buff xerath? in my way, these would be the options:

  • passive: "Every x seconds xerath basic attack restores x mana, and increases his abilities range or max mana or etc by x units, double stack for hitting champions." bonus stacks through the game, so It would be balanced to be relevant after laning phase. Or "every x seconds xerath basic attack restores x mana and After x seconds increases damage of his next abilities for x seconds" This would give relevance to his passive in the mid to lategame, where he can hardly proc it, while also not making him overbearing in the laning phase;

Q gives a bonus if cast from max distance: be it damage (or penetration), be it cd refund, be it speed boos to reposition, be it max mana pool, etc;

W is fine to me, something extreme i'd do, i would have to, would be to make it stronger if cast at major range, but that would mean reworking it so it loses the amped effect if it hits the center, and maybe it could be more difficult to use it to setup a combo, etc.

E idk about it, maybe letting pass through minions, but that's just thrown out, the ability seems fine to me;

R i'm unsure. what most people would like about R is to have more synergy with the rest of the kit. that would mean potentially reworking the ability, and tune the rest of the kit around that. several ideas were proposed in the past year, but i cannot remember any of them. also there there are major complaints about how hard it is to hit with it, but i've come to the conclusion to accept it as feature of the ability, and a proof of mastery. What would you do if you were to rework his R? what to just improve its synergy with the rest of the kit?

Edit: to end, there sure are changes that can be done to improve xerath by a long way. but given his overall balanced state, and some champions needing attention more than him, i don't think riot will engage into tweaking xerath that easily, likely improbable if that means to rework parts of his kit.

I'll probably write a post about this soon, after i'm done crusading for a decent xerath skin.

The Ecdysiast1 votes

Being sub-50% for years isn't a sign of balance. It's a sign that he has the kind of kit that is difficult to balance. He's one of several champions that Riot keeps weak because any strength would make them overpowered. It was like that with Aatrox, too, though fewer people played him. (Although his recent spike in play rate is due to his newfound role as a mage, likely due to all the nerfs other mage supports have received the past year)

And someone who likes Xerath the way he is generally isn't going to make good suggestions for changes. As it stands, your suggestions are just flat out buffs to a champion who's already unreasonably strong with practice. He has a better win rate to games played than most difficult champions, because his difficulty isn't in mechanics but simply cast animations.

His passive needs a complete overhaul, certainly. It's been years since mana regen was a necessary stat to have in-kit for anyone besides Kassadin.

And in turn power and cost could be moved away from his Q, so he doesn't entirely rely on it.

His W, I also think is a fine ability. It covers everything it needs to. But rather than remove the center effect, I think it should be the stun instead of the E. Meanwhile the E could be completely changed.

His R could also go for a complete change, for the problems you've listed. Nevermind that, when it happens, Xerath is one of the champions cheated on most since it's so difficult to land. Any suggestions we make wouldn't really end up on the abilities. But I think it'd be nicer for them to go the opposite direction, more similar to his old ultimate. Something like shedding his binds and gaining stats for a duration, increasing his movespeed rather than making him completely immobile, and more importantly speeding up all his cast animations.

Romans VI XXIII2 votes

Or an Ascended Xerath, of what he would have looked like after ascension if he hadn't been trapped.

Predatorator1 votes

[{quoted}](name=Romans VI XXIII,realm=NA,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0002,timestamp=2019-06-12T22:28:29.321+0000)

Or an Ascended Xerath, of what he would have looked like after ascension if he hadn't been trapped.

Ever since xerath new lore i was dreaming of an ascended xerath. It could be the final stage of a legendary/ultimate skin, where he starts as human. Or just make an ascended xerath skin and call It a day

KFCeytron2 votes

The problem with Xerath skins is that the implementations would often end up looking like chromas.

Predatorator1 votes

{quoted}

The problem with Xerath skins is that the implementations would often end up looking like chromas.

allow me to disagree. small refinings to vfx (such as light dust, strings and such) can go a long way to differentiate skins and chromas. also different animations. look at scorched earth xerath and his fire vfx, or GotS and how different it feels when he charges his Q

KFCeytron1 votes

{quoted}

allow me to disagree. small refinings to vfx (such as light dust, strings and such) can go a long way to differentiate skins and chromas. also different animations. look at scorched earth xerath and his fire vfx, or GotS and how different it feels when he charges his Q

I'm not talking about what might potentially be achieved given certain optimum circumstances conducive to designing and implementing the best possible Xerath skin. I'm talking about what most of his current skins are like, and what future skins would probably end up as given that he's a floating pile of particle effects rather than a simple paper doll that can be dressed up in a variety of different (or not-so-different) outfits.

Predatorator1 votes

{quoted}

I'm not talking about what might potentially be achieved given certain optimum circumstances conducive to designing and implementing the best possible Xerath skin. I'm talking about what most of his current skins are like, and what future skins would probably end up as given that he's a floating pile of particle effects rather than a simple paper doll that can be dressed up in a variety of different (or not-so-different) outfits.

Understood. I'm convinced that it won't be a problem, if the skin is overall good, and portrays well the concept of the skin itself. that may be enough to differentiate skins one between the others. I see this to be achieved by adding unique refiniments, such as additional particles, unique sfx, more shades of the same color, if that occurs. even the vfx can be changed to better distinguish one skin from the others. you may even add concrete models to his skills, like some kind lava bomb being his R.

4 Step Cadence1 votes

I'd imagine Xerath being Dark Cosmic more than Dark Star now.

"Xerath was once an entity of pure starlight and brilliance, known for connected the stars of the ever-expanding universe into cosmic depictions of events long since past. However, an encounter with the ever voracious Dark Star left his mind and body fractured. Having no choice, his Cosmic brothers and sisters imprisoned him in a containment system meant to keep black holes in check, hoping to one day free him from his corruption. However, that day would never come, and the subsequent supernova caused by Xerath's escape wiped out several galaxies and erased half his brethren from existence. Now, he wanders the universe, the black hole at his center absorbing everything he passes, fueling his powers and leaving nothing but a short lived aurora in his wake."

The thing with Cosmics is that they're the ones who create and shape the universe, while Dark Stars are the ones that destroy it. Dark Cosmics can do both. For example, Jhin can create stars and planets with the snap of his fingers, and when he destroys something, he really is reshaping it. Its only his Dark Star side that truly destroys and erases, which is why it comes out in his ult and 4th shot, because that's when he's the most powerful and most likely to "erase" you. Xerath could be approached similarly, with his abilities being a mix of both creation and destruction.

Predatorator1 votes

[{quoted}](name=4 Step Cadence,realm=NA,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0004,timestamp=2019-06-13T02:24:31.197+0000)

I'd imagine Xerath being Dark Cosmic more than Dark Star now.

"Xerath was once an entity of pure starlight and brilliance, known for connected the stars of the ever-expanding universe into cosmic depictions of events long since past. However, an encounter with the ever voracious Dark Star left his mind and body fractured. Having no choice, his Cosmic brothers and sisters imprisoned him in a containment system meant to keep black holes in check, hoping to one day free him from his corruption. However, that day would never come, and the subsequent supernova caused by Xerath's escape wiped out several galaxies and erased half his brethren from existence. Now, he wanders the universe, the black hole at his center absorbing everything he passes, fueling his powers and leaving nothing but a short lived aurora in his wake."

The thing with Cosmics is that they're the ones who create and shape the universe, while Dark Stars are the ones that destroy it. Dark Cosmics can do both. For example, Jhin can create stars and planets with the snap of his fingers, and when he destroys something, he really is reshaping it. Its only his Dark Star side that truly destroys and erases, which is why it comes out in his ult and 4th shot, because that's when he's the most powerful and most likely to "erase" you. Xerath could be approached similarly, with his abilities being a mix of both creation and destruction.

He fits both imo. Because as far as i can tell, the only big difference between these two skin lines is the lore.

art wise the two skinlines are not much different, dark cosmic has some little bit more red shades and star particles, while darkstar is more about darker effects.

but i like the duality of creation and destruction, and can fit well with such a powerful being as xerath

ShadowArchon1 votes

Xerath skin won't happen because it won't bring profit since 99% of LoL playerbase can only play 508 compliance champs like: Yasuo Zed Zoe Yuumi Leblanc Irelia Sylas

Predatorator1 votes

{quoted}

Xerath skin won't happen because it won't bring profit since 99% of LoL playerbase can only play 508 compliance champs like: Yasuo Zed Zoe Yuumi Leblanc Irelia Sylas

Even tho i agree with you: Just because a company openly admits to make skins based on profit, it doesn't make it right. i red yesterday that xerath got a 6% pickrate in na, wich is respectable.

Leetri1 votes

Worldwide he has a 5,5% pick rate, which is on the lower end but not bad. But it's also about how many of those players are willing to actually buy skins If only 15% of Xerath players buys skins (in general, not just for Xerath) you're making a skin for 15% of 5,5%, which is basically a guaranteed monetary loss for Riot. Say that 50% of all Ezreal players buy skins, that's 50% of 30,1% of all players. That's a gigantic number compared to Xerath, and basically a guaranteed monetary gain. However if 0% of Ezreal players buy skins, releasing an Ezreal skin would cater to 0% of 30,1%. A guaranteed loss even if Ezreal is super popular.

Predatorator1 votes

{quoted}

Worldwide he has a 5,5% pick rate, which is on the lower end but not bad. But it's also about how many of those players are willing to actually buy skins If only 15% of Xerath players buys skins (in general, not just for Xerath) you're making a skin for 15% of 5,5%, which is basically a guaranteed monetary loss for Riot. Say that 50% of all Ezreal players buy skins, that's 50% of 30,1% of all players. That's a gigantic number compared to Xerath, and basically a guaranteed monetary gain. However if 0% of Ezreal players buy skins, releasing an Ezreal skin would cater to 0% of 30,1%. A guaranteed loss even if Ezreal is super popular.

nice insight, got it. i understand these reasons, but not the point that in 1500+ days (more than 4 years, 4 seasons!) riot didn't make a xerath skin, to make 5-6 for kaisa, and 3-4 for ezreal, etc. the same champions got multiple skins in that window of time. it's too much time to justify this concept.

That being said, most small playerbases got affectionated players, who stuck to the niche of the champion through the time. so it's likely that most of them will buy the skin...if it's good of course

to end, 5.5%-6% pick rate out of 134 champions is pretty good to me

Sexy Jack Rabbit1 votes

My only complaint would Arclight. Not that I don't like the idea Just that his last skin was yellows and considering how Yellow Arclight normally ends up, I wouldn't be surprised.

Everything else aside something tech-y would be nice

Predatorator1 votes

[{quoted}](name=Sexy Jack Rabbit,realm=OCE,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0007,timestamp=2019-06-13T06:33:04.305+0000)

My only complaint would Arclight. Not that I don't like the idea Just that his last skin was yellows and considering how Yellow Arclight normally ends up, I wouldn't be surprised.

Everything else aside something tech-y would be nice

I'm still of the opinion that GotS and archlight can be different one from the another: GotS is about sand vfx, with golden and jade shades; Archlight is about symbolism, very light colors, from gold to yellow to white

Also sfx are different

Stars Shaper1 votes

The redeemed Xerath has been used for GotS skin which also has golden/Sunlight particles so Arclight would be too similar (A Warden skin though...).

I’d add Cosmic too since the armor and particles would be different enough.

But yeah it’s not hard to find good and different themes (even the elemental switching skin would have been perfect but Lux is Lux)... in the end it revolves around the Skins team bias and only that.

Predatorator1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0008,timestamp=2019-06-13T07:18:26.169+0000)

The redeemed Xerath has been used for GotS skin which also has golden/Sunlight particles so Arclight would be too similar (A Warden skin though...).

I’d add Cosmic too since the armor and particles would be different enough.

But yeah it’s not hard to find good and different themes (even the elemental switching skin would have been perfect but Lux is Lux)... in the end it revolves around the Skins team bias and only that.

Warden would be cool tho, but warden skins are 720rp tier, and i would be pissed to have that after waiting 1500 days =p

Elementalist would be cool too, Q could be a concentrated ray of wind, W water from above, E some kind of lightning, and R could work as a volcano erupting. or you could switch between R and W

Stars Shaper1 votes

They can easily make a legendary skin out of any skinline.

Predatorator1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=000800000000,timestamp=2019-06-13T09:20:24.323+0000)

They can easily make a legendary skin out of any skinline.

probably. xerath theme itself screams "epic". For Warden in particular i'm less sure, how'd you do it?

Stars Shaper2 votes

While thinking about it I came up with something else: Magic Lancer Xerath.

Imagine his Q and W spells turned into magic lances thrusting and falling down respectively. It might sound goofy but I’m sure that with the right VFX it can be really good.

Predatorator2 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=00080000000000000000,timestamp=2019-06-13T18:37:23.938+0000)

While thinking about it I came up with something else: Magic Lancer Xerath.

Imagine his Q and W spells turned into magic lances thrusting and falling down respectively. It might sound goofy but I’m sure that with the right VFX it can be really good.

I literally love spears and lances! His q could be a spear that stretches as j4's does (maybe he juggles with It as charging animation?) His w can work as you said E could be another type of spear, or a morning star. R could be javelins His armor could be like the Lancer zero skins, or made up with weapons and blades, like a moving armory

Stars Shaper2 votes

Good ideas indeed.

Predatorator1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=0008000000000000000000000000,timestamp=2019-06-14T05:31:26.102+0000)

Good ideas indeed.

Yeah, i'm thinking about editing It in the post, and giving you credit

Stars Shaper1 votes

Aw thank you xD

Predatorator1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=A8FQeEA8,discussion-id=fErnmvBi,comment-id=000800000000000000000000000000000000,timestamp=2019-06-14T09:05:45.778+0000)

Aw thank you xD

thank you =)

ReySolomon1 votes

That skin would be so cool.

Predatorator1 votes

{quoted}

That skin would be so cool.

Thank you, which one ?

ReySolomon2 votes

{quoted}

Thank you, which one ?

Black/White I would so want to see that in-game for sure.

Predatorator2 votes

{quoted}

Black/White I would so want to see that in-game for sure.

agreed, out of these concept, it's one of the skins i'm looking forward the most!

Muwatallis1 votes

It's not... every always says "oh it's hard because he's elemental there's not much they can do.." etc. Other champs aren't restricted by their default forms, so why does Xerath have to be? For example, malphite isn't always some crystalline rock like you would expect.. mecha malphite, odyssey malphite. Other champs can become elemental with skins (e.g. dark star skins).

And even if you do limit him to elemental, can still do things like dark star or arcade as have been suggested many times. Riot just don't as it won't sell as much as some anime character like ezreal.

Predatorator1 votes

{quoted}

It's not... every always says "oh it's hard because he's elemental there's not much they can do.." etc. Other champs aren't restricted by their default forms, so why does Xerath have to be? For example, malphite isn't always some crystalline rock like you would expect.. mecha malphite, odyssey malphite. Other champs can become elemental with skins (e.g. dark star skins).

And even if you do limit him to elemental, can still do things like dark star or arcade as have been suggested many times. Riot just don't as it won't sell as much as some anime character like ezreal.

The main difficulty of making a xerath skin Is his model being 80% particles. My post however shows that several options are a available to make a skin for xerath. But i agree with your main thought, that a champion skin should not be limited by his base model.

More from Concepts & Creations

More by Predatorator