A possible fix for Lee Sin
I don't know if people have been trying him out in the new jungle, but because his early-game sustain is so weak he struggles to complete it with an acceptable or safe amount of health on his first clear, making ganking out of the option unless some camps are given up (which is an acceptable alternative obviously) However I believe that if you hate lee sin's early game so much, maybe do the old master Yi fix where some "damage vs jungle creeps" is added to abilities while base damage is reduced. Alternatively lower base damages at early levels in exchange for tankier stats.
Anybody have feedback on this? Don't get me wrong I love ganking lvl 3 with lee, and any time after that really, but if i'm going to see him changed to fit more like other junglers, I want him to be able to sustain as well and not have his ganks totally messed up, and i think this is a good way to do it.