Jaurim's Fist; VERY underwhelming
So Jaurim's is a cool concept but i think its really weak and not cost effective.
For 450 gold you get 5 damage and then if you dont miss a creep in lane it takes an additional 2.5 minutes to get the extra 150 hp. Yeah it doesnt sound terrible and its not, BUT every single item that Jaurim's builds into requires an extra Ruby Crystal. If you're inventory space allows it, you can have 300 hp and 10 damage right away for 1150 and 0 minutes farming with the 2nd crystal.
Other combos to consider include giants belt+longsword($1350): 380 hp and 10 dmg or Pickaxe+Ruby($1275) :25dmg 150 HP
again non of this is bad BUT if i have three options of almost doing the same exact thing shouldnt the advanced version stand out and be more useful than the others?
Just spit balling off the top of my head
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Upgrading J fist gives 50 life and 5 dmg, changed from 0 health 5 dmg. *
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Bump up the price of J fist and use pick axe or giants belt in the formula to take away competition and make the item stronger. This might be a pain because you'd have to adjust the legendary upgrades: all cost more; Steraks: 30% base or 600 hp, Frozen mallet: 50 dmg or 750 hp, Titanic: 60 dmg or 550 hp idk something funky
~ any ideas or justifications as to why J fist is fine as is?
. It's not meant to be a great item on it's own, but it is intended to scale a bit before you get to your final item of choice, whether it's Mallet, Steraks, or Titanic Hydra. 300 health and 15 AD for 1200 gold is very gold efficient and that extra 150 health gives you some extra durability before you transition into one of those 3 items.