-
God no. No bots. I'd rather have an afk than a bot on my team (bots usually die every time they go back to lane, feeding enemies gold and not contributing to team at all).
-
For games where there is a player who never connected (or disconnected while the "gate" was still up), the game should be paused for around 2 minutes, giving them time to reconnect. If they fail to do so, a surrender vote appears for the team with disadvantage. If it passes, the game is cancelled with no penalties nor rewards for either team, except the player who failed to connect, who gets the same treatment as queue dodge (-3/-10 LP, failing a match if in series and the queue delay). If it fails the game follows as usual, with full penalties and rewards for both teams.
-
For games where there is an afk for 5 minutes or longer (but not from the start) the game should allow the team with disadvantage to do a surrender vote before 20th minute mark. Rewards and penalties stay the same to avoid abuse.
-
Any afker that isn't included at point 2 (the one who couldn't connect) should get double the penalty for losing (even if his team won) as well as delay on queue. So, if you would lose 15 LP for a game - if you afked you lose 30. If you were in promotion - you get two loses. And the queue delay is pretty self explanatory - you can't queue just as if you dodged.
Also, here are my opinions on how ranked restriction should work (instead of how it does now).
-
You can get ranked restriction by AFKing, intentionally feeding and assissting enemy team ONLY. Verbal abuse and offensive language shouldn't be a part of this, as there is already a chat restriction which takes care of it (and of course they can still get banned for repeated offenses).
-
When you get ranked restriction you cannot play ranked for some time (so that it doesn't ruin the normal draft - unlike the current system), and winning or losing games takes no part in it. Let's say 1 day/3 days/7 days/14 days would be nice thresholds.
-
If a player gets punished enough times they cannot gain any rewards for ranked for this season and are banned for ranked till the end of the season (I really doubt many players will get that far, but who knows).
-
Ranked restriction doesn't restrict the chat of the player. As I said before - this should be a completely separated system.
As you can see, I think that there should be no real benefits for teams with afks, simply because it would be abusable. Sure, there is number 2, but I believe that the game ending before 00:15 is roughly the same as queue dodge (since the game would be paused till the guy reconnect or the surrender vote appears).
And I also believe that surrender vote should disabled for the whole game (unless there is an AFK in the team) or it should only pass with 100% of votes, but hell, that's a bit different topic.