Some Lissandra Changes (input greatly appreciated)
First off, I know people have been making some ridiculous change requests for Lissandra that are fairly troll-y. I'd like to say that I'm certainly open for critique, and all I really want is some updates to one of my favorite mid lane mages.
Lissandra feels bad right now. I don't enjoy playing her nearly as much as I used to, but that may be due to the ridiculous AD mid spam.
Here are my suggestions to not only make her feel much smoother to play, but also maybe boost her winrate:
>E - Glacial Path >1. Cooldown: 20/18/16/14/12 2. Cast time decreased to 0 and able to be cast while moving
A little buff to increase her survivability and overall utility of her E. The full stop presented by her E cast seems really rough compared to most movement abilities; I think the CD on her E is decent but it could be decreased to allow her to use it as a better poke ability without compromising safety as much.
> W - Ring of Frost >1. Root Duration: 1/1.25/1.5/1.75/2
Her root feels really odd with how short the duration is for how powerful it should be. When I think of her root, I think of being able to get a Q off before they are unfrozen. It just doesn't seem to root like most roots should. It's her only form of hard cc aside from her ult, and I think it should be a reliable stun. 1.5 seconds max rank before tenacity is figured in really isn't very much, especially when
and even
have (at max rank) a minimum of 2 seconds. Before you say that Lissandra has too much cc as it is, Morgana's ult is also a stun.
got a stun buff, why not
?
>Q - Ice Shard >1. I don't know, round off the slow numbers? I think this ability is pretty solid.
>R - Frozen Tomb >1. Self-heal set to 20% missing health + 1% per 100 AP.
The self-cast heal seems really wimpy right now, almost like a bad
with a mini
-nerfed
. A heal factor like
R + W seems more appropriate if it's based on missing health. Another option might be to leave the base heal and instead increase the heal based on how many enemy champions were in the radius. In short, a buff to make it worth it to self-cast her ult instead of it just being a mini
.
>Passive - Iceborn >1. I think that this is a good and semi-balanced passive. My only suggestion would be to smooth it out so that the passive can be used reliably regardless of whether the passive is in its "ability available" animation.
Just bug fixes; I find that sometimes if the passive has just come up it still consumes mana, but not always.
My most wanted change for Lissandra is the removal of the cast time for her E (making her able to cast it while moving) as it's what has bothered me the most. Too many times have I died trying to use it just to stop for that tiny, tiny time that's just big enough for them to catch me.
Please, post your thoughts and ideas (as long as they are respectful and thought-out). I'm interested to see your guys' reaction and look at anything I may have missed or overlooked. I really do enjoy playing Lissandra, and I'd like to see her healthy and well-kept.