Make Lethality Great Again
Since Lethality isn't as good as it was planned to be, this is my opinion of something that could be done:
Why not replace what Lethality does and make it convert a small portion of your physical damage into true damage? Instead Lethality would have a percentage cap of ~10% (maybe lower) and that percentage of your physical damage converts to true damage only against other champions (similar to
W ). The damage should be capped to 50 -70 to avoid 100+ true damage basic attacks (cough
cough).
**Example: **
If I deal 100 physical damage to a champion and I have 10% Lethality (new stat). I would deal instead 90 physical damage (reduced by armor) and 10 true damage.
This is what it would look like in an item:
**Edge of the Night **
+35 magic resistance +60 attack damage
- 3% Lethality
Passive
UNIQUE: +15 Lethality (6.5 - 15 (based on target's level) armor penetration)
UNIQUE: +20 movement speed out-of-combat.
Active UNIQUE: Channels for 1.5 seconds to gain a Spell Shield spell shield that blocks the next enemy ability within the next 10 seconds (45 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
In my opinion this would be a much better way to deal with super tanks like
, etc.