About TP... And Summoner spells

Fisk··1 votes·665 views

Hey, I heard something about this a few weeks ago but is there going to be a nerf to TP? I am worried about TP at the moment SPECIFICALLY (yes over the highly dominant flash) because TP just is so annoying to play against when you are bot lane. It forces you to play EXTREMELY safe because you are at risk of getting tp ganked and either starting a full on team fight or getting 3/4v2'd and as a result double killed. It just makes bot lane feel kinda stagnant and boring at higher elo's since you can't really bully your lane without getting wrecked by their whole team. That said, I like tp as a summoner so I don't wanna see it go I just feel like its somewhat frustrating for game meta.

Also I am curious as to what plans there are/what people think should be done about summoner spells that aren't picked/what to do about summoner 4 . I am personally of the feeling that summoner 4 is super a. Useful b. fun for gameplay and c. such a huge part of overall game balance and gameplay that nerfing it might not really be a great idea (some champions honestly really depend on it). So I think that we should buff/create other movement spells. Like give summoner 6 a slow cleanse or "slow 50% less effective" and maybe create another movement spell (I'm not sure what). Aside from that, {{summoner:2}} needs to be removed (blue trinket?) and summoner 13 needs to either give CDR of some form or also be removed as mana just really isn't worth sacrificing a strategical/fight advantage in any case. You can build items, recall, auto attack etc so its just badd.

Last, I think that summoner 1 summoner 11 summoner 21 summoner 14 summoner 7 are all balanced personally. Each one has advantages and disadvantages that are individually worth it at times (summoner 21 is a little weak but not bad).

3 Comments

DrNova1 votes

It was mentioned they are looking at it. No more info

CooLTanG1 votes

I'd get rid of flash imo, but yeah ghost should have some better benefit or just give it the 40% from those boots.

HentRex1 votes

Dude you just gave me an awesome idea. I've been working on summoner spells for a little bit now trying to buff, and alter them so they are all niche but very incentive based due to the Flash is must mentality that we have. You say we need another speed/mobility summoner. That got me thinking, why not change ghost's name to something like adrenaline rush or hyperdrive. Then make a new summoner ghost, that makes you ethereal. You are still seen but can not be targeted nor can you cast spells or attack. Then I've also made a thread about summoner spells, take a look at how I adjusted Clarity and Clairvoyance. Let me know what you think. "Static Summoner Spells"

Side note. What if flash was changed to not be able to jump terrain? It would become solely a repositioning spell.

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