One of the many proposal for Veigar kit rework alternative to Riot one
**(NEW) Passive: Gloom Energy **
Enemies hit by Dark Matter and Event Horizon are marked with Gloom for 3 seconds. The next Veigar autoattack or Baleful Strike consume the mark and restore 5 + (5 x level) + (5% of the AP stacked through Baleful Strike) health. All other enemies affected by Gloom mark will have the Gloom mark removed. This effect can only occur on the same target once every few seconds.
On-Target Cooldown 8 seconds
Q: Baleful Strike
Mana cost lowered to 60 at all levels from 60/65/70/75/80 mana
Passive: Veigar gains permanent bonus ability power when he kills a champion from any source of damage. Ability Power per Champion Kill: whichever is the higher amount between 6/8/10 (levels 1/6/11) or 2,5% of the enemy AP
Active: If this ability deals a killing blow, Veigar gains 1 ability power permanently (doubled against large minions, large monsters, and champions).
**
W: Dark Matter**
*Mana costs changed to 70/75/80/85/90 from 70/80/90/100/110
*
Veigar calls a great mass of dark matter to fall from the sky to the target location, which lands after a 1.25 0,75 second delay, dealing magic damage in a 112.5125-radius area and slowing enemies for 1.5 seconds
This ability also provides sight of the target area through Fog of War or brushes before it lands
Magic damage changed to 95/130/160/200/235 (+ 45% AP) from 120/170/220/270/320 (+ 100% AP) Slow 20/26/32/38/44 %
E: Event Horizon Mana cost lowered to 80/85/90/95/100 from 80/90/100/110/120 * Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16 ** After 0.5 seconds delay*, Veigar twists the edges of space around the 375-radius target area for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for a short duration
R: Primordial Burst Mana cost lowered to 125/150/175 from 125/175/225 Cooldown lowered to 120/100/80 from 130/110/90
Blasts an enemy champion, dealing magic damage equal to a base amount plus 80 75% of the target's AP
Magic damage changed to 250/400/550 (+100% AP) from 250/375/500(+120% AP)
Thoughts?