Kindred Wolf changes

Battalion·6/8/2018, 4:35:43 AM·1 votes·1,234 views

Obviously Kindred seems more like Lamb to most people, in order to change that around I suggest the following:

Remove:

Wolf's Frenzy (W) - this ability is supposed to be the "wolf" half, though in all my games as Kindred (I'm at about 150k mastery points atm) it's never been like "Oh yeah wolf will fuck them up" it's been " Q Q Q Q Q Q!". The entire purpose is to Q more and that's about it. Instead of buffing the damage on this, I would suggest removing this ability and coming up with something else. Or perhaps just increasing the range all together.

Alter:

Dance of Arrows (Q) - reduce the cooldown from 9 seconds to 3.5 Seconds, remove the synergy with the old Wolf's Frenzy (reduced cooldowns)

Mark of the Kindred (Passive) - Epic Monsters such as Dragon or Baron always grant a mark.

Add:

Wolf's Frenzy v2 (W) :

  • Passive: Kindred's auto attacks do increased physical damage to a marked target based on marks. Kindred gains movement speed when moving towards a marked Monster or Champion.

  • Active: Wolf launches at an enemy and while within a certain distance of Kindred, does Max % HP physical damage per second based on marks, and slows the target for [scaling slow based on marks & level]. Duration of 5 seconds, increased by 1 second whenever hitting a marked champion with an auto attack. Cooldown 10 Seconds, reduced by 0.5 seconds for each time Kindred has auto attacked an enemy champion.

This is just something I thought of that would give Wolf more of a presence. I imagine that Wolf would be "gnawing" on the target. I think the increased damage and movement towards marked champions and camps is important for the hunter role that they fill.

4 Comments

Existential Bard6/8/2018, 5:08:42 AM1 votes

That W would be too overloaded. I think all that needs to be done is make wolf’s visual model bigger.