odd champs deserve an odd nerf.

DoFr··1 votes·434 views

now you're probably either a little bit confused or somewhat interested.

now before i start, understand that everything i'll say is based on things i've saw, played as, and played against, as an opponent in lane, and as an opponent as a jungler, as an ally in lane, and as an ally in jungle.

now, let's start, shall we?

first of all we have Kalista, ever since the kalista nerf, it stroke me.

kalista's passive was a massive problem, it was an odd problem for a champion to have that much mobility, so, they nerf her attacks, and make it do 90% damage instead of 100%.

keep in mind every other champion does 100% of their AD in their attacks.

now i'm gonna list couple of champions that i believe NEED such treatment:

1- Yasuo. having a Double crit passive is a big and a massive deal, he gains powerspike at the cheapest of costs, a item 3087 what are yasuo's problems? double crit Chance.

how do we nerf yasuo? very simple. we Follow the Ashe rework. Yasuo Can never Crit on his AA, but can Crit on his Qs and Tornados. Yasuo now have the full Crit Damage multiplier. Yasuo does not benefit from Crit Damage increase (be it from IE, or Runes)

The reason why i think he should never have crit Damage increase, is because of his Armor pent in his ult, which makes him a living horror.

2- Ekko. Ekko straight up have a bit of everything, there is no odd nerf here, he should have the Talon Treatment. completely remove 1 or 2 of his passives, an Assassin does not need a Shield, an Assassin does not need CC. an Assassin only needs mobility and Damage, period. Ekko is no Assassin, and at this point i'm too afraid to ask.

he should be turned into one by removing his MS/Slow on his passive, and make it just damage. and remove the Stun/slow/shield from his W. But instead gains MS while instead and amplified Damage for enemies that are inside and instead make the percentage missing health Scale with level instead of Flat 5% with AP scaling, and give it a static Cooldown.

i'll just settle for 2 and see how you guys react to those changes.

now before you scream overnerfed, think what is the Balanced version of those 2 champs? this is what " i " think would be Balanced

every odd nerf or Change, has to have something to make up for it, Kalista with her Stacks and nuke makes up for her AD nerf Yasuo's Changes and Nerfs makes up for his double crits.

while Ekko.. well the dude is played Tank simply because of how much CC and mobility he has, something has to go, and i chose the things that will never affect his identity as an Assassin.

so? what do you guys think?

3 Comments

WolfChases1 votes

You know nothing DoFr.

DoFr1 votes

this is the whole point of the topic, interaction with others, what do you think, how do you feel about these changes, this is all in theory and i'd like any enlightenment people will throw at me.

as for now, your comment hold close to no Value.

you practically said nothing, this is a give and take situation, you're supposed to tell me what do YOU think of the Balanced version of Ekko and yasuo, is the current state Considered Balanced to you? is there something they have that you consider unhealthy?

do you have any opinion at all?

i'd really appreciate if your next comment would be more useful than this one.

Boxpencil1 votes

In all fairness, Yasuo was already nerfed hard.

I honestly don't think he needs any more nerfs, besides, aside from his double crit chance he in general is very squishy and very vulnerable to CC. If you take his AA crits away from him he what will be left? A very squishy champion that can only crit each 1.33 seconds which is a long time if you're in a Teamfight.

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