A Vayne Thought
What if, instead of adding true damage on the third hit, her W just converts the attack's damage to true damage? It could scale like 20/40/60/80/100% and still would shred tanks like she's supposed to. Sure, she'd still blow up squishies with that insaaaaaane damage that all the ADC's are infected with but, should that part be resolved, I think it would be healthier for her. Thoughts?
On a side note: to all those adc's blowing up an enemy team without a problem, why aren't you ever on my team? [zombie-nunu-bummed]
feelsbad against her
. Ignoring any bonuses from runes, as most don't take effect until later, these are their stats (rounded to whole numbers):
Vayne's AD= V2AD=73
Caitlyn's HP= C2HP= 616
Caitlyn's Armor= C2A= 35
Silver Bolt's Damage (Dmg) would hence be 73x(100/(100+35))+(.04x616) (I'm only writing out the full equation once because it's on a line of text)
Dmg2=78
Meanwhile the proposed Silver Bolt's Damage (hDmg) would be 73x.8x(100/(100+35))+.2x73
hDmg2=58
In laning phase, it hurts her ability to trade with the enemy ADC and her ability to shove waves (since otherwise you rarely proc it last hitting)
I'm gonna skip all the hypotheticals of mid game and go straight to late game. Most Caitlyns tend not to build much more than GA for defense, but I figure the average Vayne build includes
then maybe a couple Zeal items for 100% crit (I don't play Vayne much, so feel free to correct me on this) and during her ult, which is where her damage is at its highest:
V18AD=382
C18HP=1920
C18A=122
Dmg18=660
hDmg18=955
It comes back quite violently at 285 more with an IE crit by then, but Vayne is supposed to come back late game and murder everything, right?