What do people think Yuumi needs to be viable?

l MrD l··2 votes·1,108 views

Its no question shes weak regardless her just being released and some changes are definitely needed

What i think shes needs are some or all of the following:

  • Passive to linger for a few seconds after leaving ally rather than instantly being removed
  • Q damage to scale with level rather than rank and that it should ground targets as well
  • R to root longer or stun after but only after hitting more than 3
  • passive auto to gain extra AA range
  • heal buff

What do you people think she needs?

8 Comments

Sir Gusi2 votes

[{quoted}](name=l MrD l,realm=NA,application-id=3ErqAdtq,discussion-id=TyJEEnqO,comment-id=,timestamp=2019-05-15T19:53:12.334+0000)

Its no question shes weak regardless her just being released and some changes are definitely needed

What i think shes needs are some or all of the following:

  • Passive to linger for a few seconds after leaving ally rather than instantly being removed
  • Q damage to scale with level rather than rank and that it should ground targets as well
  • R to root longer or stun after but only after hitting more than 3
  • passive auto to gain extra AA range
  • heal buff

What do you people think she needs?

I get that she is an enchanter but the jump thing is really weak like it fills a skill slot but doesn't even give her a buff she needs to get a passive with her jump something like you can jump out an ally onto an enemy and root them it is risky but wil give yuumi players an extra option in a fight something you can use with skill to make plays rather than only having her ulti as good cc I think her slow is bad to be honest

Kai Guy2 votes

People to realize the power of activated items and not build her Constantly wrong.

NTrumpWeTrust1 votes
  1. Ult needs different functionality when attached. When attached, her ult should become an AoE around the attached ally so she can follow up engages better OR peel for her back line by attaching to backline champions. This would go a long way in helping her peel because as of now she has almost none.

  2. Heal needs to be a small AoE around her if she is unattached or a small aoe heal around her attached ally (think the size of taric heal)

  3. Q needs a buff either lower mana cost or buff dmg

  4. Attack range is too low for having an auto attack passive. Make it so if she is attached her ally gets the passive at a reduced % OR increase her AA range.

  5. Ult needs to do more things the more you hit a player with it. At 3 it roots, at 5 it puts a resistance debuff and at 7 it stuns, for example.

I'm not really sure what the book has to do with the champion other than it shooting weak sona ults. I would have liked if her MAGICAL book was a bit more...magical. It's pretty bland as it is.

Also can we put some effort into the voice acting? She literally sounds almost exactly like Zoe...

Maisanai1 votes

more than a single day to learn the champ?

Oleandervine1 votes

I think people need to get used to playing her before calling for nerfs/buffs/modifications. She's literally been out a day, and people are already sharpening their pitchforks and soaking their torches in gasoline. Give some time to actually adjust to her in the game before making wide basing calls for changes.

taleofsonata1 votes

DAMAGE BUFF, HIGH AP RATIO BUFF, WHY THE HECK WOULD SHE BE ULTRA SQUISHY IF SHE CAN'T DISH OUT THE SAME DAMAGE AS PEOPLE ARE TO HER?

Crispy0Snake1 votes

Yuumi's heal should not be a % missing health heal. It means that it's less good to help out the ADC, and just attach to a spirit visage Bruiser and keep them alive instead

Her heal should be a flat amount that scales

Her Q projectile should be faster or it should deal more damage

Her passive shield should die off after a number of seconds

Her ult should deal more damage (think fiddle ult)

She should have higher base resists, at the expense of being affected by AOE spells

Slightly higher range on basic attacks and her W

Just a few of my thoughts

Illabethe1 votes

Q needs to be either aoe or more damage. It just doesn't have ANY power at all.

E needs a lower cooldown.

R needs to not do reducing damage per hit, given it's just a root and not a stun, or at least not scale down as fast as it does.

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