Could creeps stop actively trying to make you miss CS?

An Undead brat··43 votes·1,350 views

And now I'm not talking about their ridiculous hitboxes that don't let you go through them when you need to lasthit or how they perfectly line up so you cannot pass everytime, because that seems pretty random.

I'm talking about them attacking 2-3 creeps in a wave at once. When you are a weak laner and facing a bully or even a champion stronger a bit early, you miss at least one of them most of the time because of it and that puts you even more behind (talk about early-game meta).

Or how they are all attacking a minion, but in the moment a different one becomes low, they just turn and lasthit him like FUCK YOU NO CS FOR YOU WE WANT THE ENEMY TEAM TO WIN.

That's just so stupid. The CSing has never been harder. I honestly must have recieved so many reports lately because how tilted I become easily, which wouldn't happen if I knew I'm making mistakes, but when the game itself is trying to fuck me like this, my anger becomes a rollercoster and everything bad that happens to me adds another degree down.

CS score is now a random number at this point, it's only up to the game to decide if your minions will be nice for once or if they try to fuck you.

Can we PLEASE do something about that?

15 Comments

Seenan9 votes

At least I'm not the only one noticing this stupid shit. I've probably missed a total of 20+ cs this way. That could be my boots buy.

An Undead brat7 votes

Only 20? You lucky bastard...

SweedishGunner5 votes

Yeah if you stand in lane and watch them they do weird shit like change to further away targets or dive the backline of minions.

Zero Drive3 votes

Every time I'm about to land a hook or throw a mantra'd Q those damn minions.

BoilTheOil3 votes

they also need to fix your own damn minions blocking you so hard if you have a big wave you can miss a lot of cs because they are all in the way

Synnx72 votes

The game is pretty much boring due to this nonsesne laning phase last hitting shit mechanic since WC 3 era I fall alseep every early game

Karfuss1 votes

I disagree with removing the farming mechanic, it is integral to the genre.

Though I do agree in that minion farm in the first 10 minutes shouldn't be the be all and end all.

What I'd really prefer is gold and exp income to be adaptive depending on the role played, which would be tricky to implement. Some champions have a much easier time farming than others, some champions have a much easier time roaming. I would expect killing and assisting to be, say, Akali's primary gold and exp source whereas farming would be Karthus or an ADC's primary source.

Would be interesting to play our champion's role from the get go, rather than trying to farm better than your opponent for 10 minutes then cashing out to make do with what you've got.

Jonxx2 votes

Yeah, I really wish it was more consistent. Very annoying.

Karfuss2 votes

It's hilarious if you just let the minions collide, you can see them consistently switching targets. The canon minion is extremely guilty of this, focusing low health minions. Then you have some waves where the melee minions just bypass each other after one attack and go for the caster minions.

The minion AI behaviour has never been so off.

King of Demons1 votes

But they don't

An Undead brat5 votes

You must play support

Raven Redeemed2 votes

Taku of Rivia is currently plat 3 and seems to primarily play top and mid, both of which are solo lanes.

EDIT: For clarity, I am not saying he is right. I am disproving the implication that he is not qualified to weigh in because It is both rude and untrue, even if it was supposed to amusing.

Winters Dawn12 votes

[{quoted}](name=Taku of Rivia,realm=EUW,application-id=3ErqAdtq,discussion-id=Tu8NtHiX,comment-id=0000,timestamp=2017-07-22T11:11:34.185+0000)

But they don't

I have seen them do this. The,minions will be attacking a connon minion I'll shoot one off to their left putting that minion at like a sliver of health then for no reason the,minions attack the cannon minion will all agro to the really weak one and kill it before I can get,another shot off.

OyddAWqJ5r1 votes

They are actually coded to attack the lowest health nearby minion. So if one becomes lower than their current target they will switch, thus resulting in the CS stealing scenario.

DemainaNyx1 votes

They really need to explain what the minion aggro system does. I understand that they try to attack different minions if possible, hence why that melee minion will walk past the last enemy melee minion to attack a caster, but it doesn't have to change randomly like it does.

I also would like if the melee minions target overwrote the caster minions so that melee minions attacked the closest too them. I love when that melee minion walks to attack a caster and picks the right most minion, but the enemy casters are clumped up, so that melee minion has to walk past the left minion, around the entire clump just to attack the one on the right. Doesn't make much sense why it wouldn't just attack the one on the left and force the caster minion to readjust who it's targeting.

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