Balancing Conqueror

Janna Me Fiddle·1/7/2019, 9:01:25 PM·1 votes·910 views

Remove the AD scaling per level instead it's now a flat 15 AD Lower the true damage conversion to 10-15%, this is now the part that scales with level Remove the perma refresh, instead extends the duration to about 6-9 seconds with a short cooldown window for melee

You now no longer get a shed ton of free true damage with a self synergizing key stone You now have to play around your windows of opportunity It still shreds tanks, but not to the obnoxious "LEL two shot me so gewd" level

Every other key stone that is damage focused has a cooldown and a method to play around, Conq has no outplay other than "stay away"

Time to change that.

3 Comments

Xavanic1/7/2019, 9:43:05 PM1 votes

incorrect, press the attack is consistent, i find it kind of funny tho, bruisers finally get a keystone that's a viable option for them and everyone's now saying its op, just lower the true dmg to 15% and everyone will stop their bitching since its not as op as people seem to think

ZephyrDrake1/7/2019, 10:00:50 PM1 votes

The only thing it needs is to lose the perma refresh and instead increase the duration and that you only start the process of stacking it by damaging a champion instead of being in combat with minions