What the patch notes should be for 8.2
The following.
Infinity edge build cost increased by 300g
Stattik Shiv build cost increased by 300g
Brusiers/fighters given +12 base MR
Klepto gold bag roll range decreased to 30-60g
Relic shield/coin/spell thief's procs given a debuff on minion kill (killing blow) the debuff shuts off the passive gold generation effects.
Vayne : AD steroid on final hour removed.
Tristana : Rocket jump no longer resets on kill/assist.
Twitch : spray and pray ranged decreased by 200 units, attack speed steroid on exiting camouflage reduced.
Base armour for all champions increased by 10.
Sight stone not removed.
Relic/spell thief's/coin line not removed.
That should fix things a little.
Edit : sorry ADC mains the power creep needs to be stemmed, that's why people are making suggestions, I'd say mine are reasonable, delaying the power spike by 600g is nothing, without tackling other issues.
Trists safety needs to come down for her power as does twitches to offer counter play. Vayne already scales crazy hard so the AD steroid is overkill and should go.
Toning down the crazy gold gen of Klepto is a must, along with putting in a way to stop relic shield, spell thief's and coin being abused by discouraging using it on champions that CS (the debuff would be short enough so that relic shield can be used every wave, but they can't be used by tops/mids/adcs effectively because the passive would stay off when they CS)
Armour for everyone again, a must, need to slow down the overbearing damage. MR for top laners a must due to currently getting easily bullied by top lane mages due to lack of early MR.
Not asking for the world, just slowing the pace back down so team play and out play matters again.
. All these champs would get nerfed heavily by this too, you are targeting ADC's with this and should be going with ADC nerfs and not start doing what Riot does everytime Ezreal breaks something. I dont mind a 100g cost increase but 300g is a SHIT TON
, comet and klepto