Talon rework concept
I made this like two months ago and I only got comments like kys. I wish this time I see even slightly more mature comments
This is just gameplay concept, I am not saying "RITO PLZ MAKE IT LIEK DIS" but rather "RITO HAVE YA THOUGD BOUT DIS."
So what I thought was a character whose whole life is around blades and stucking them deep into enemy's flesh. Offensive interaction with blades so to speak. Then I heard that talon should be like roaming and mobile high single target physical damage assassin. Blade's shadow name and properties of previous abilities made clear that some obscure not-so-clear magic can be involved. So I rebuilt his kit with those ideas in mind.
YOU CAN CHANGE THE NAMES, YOU CAN CHANGE THE MECHANICS, BUT THE CONCEPT IS THE THING HERE. This is reason why I left out numbers too.
P: Blade Dance
- each time you cast an ability, you gain 1 stack of blade dance, for up to 4 stacks, which drain over time. Each stack increases your AD based on your level. P: Blade's Shadow
- you gain 3% movement speed for each ability not in cooldown.
Q: noxian diplomacy
- throw dagger to target enemy, causing damage while leaving it to the enemy for short time. Dagger gives vision. This is always treated as basic attack.
W: Rake -throws 3 blades to direction which damage all enemies they pass trough and get stuck in walls for some time.
E: Daggervault
- leap to any blade blade left by your abilities and consume it. Then, your next attack causes extra damage.
R: Shadowblade Seal -sticks 1/2/3 swords to cast location for some time, and as long at least 1 is left, all enemies around them are silenced. These swords have 1 health and can be attacked by champions.
basically, you can leave daggers to ground and enemies and leap to them in order to escape or initiate.